vkdoom_m/src/swrenderer/segments/r_clipsegment.h

44 lines
1.1 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
namespace swrenderer
{
typedef bool(*VisibleSegmentCallback)(int x1, int x2);
class VisibleSegmentRenderer
{
public:
virtual ~VisibleSegmentRenderer() { }
virtual bool RenderWallSegment(int x1, int x2) { return true; }
};
class RenderClipSegment
{
public:
void Clear(short left, short right);
bool Clip(int x1, int x2, bool solid, VisibleSegmentRenderer *visitor);
bool Check(int first, int last);
bool IsVisible(int x1, int x2);
private:
struct cliprange_t
{
short first, last;
};
cliprange_t *newend; // newend is one past the last valid seg
cliprange_t solidsegs[MAXWIDTH / 2 + 2];
};
}