44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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namespace swrenderer
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{
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typedef bool(*VisibleSegmentCallback)(int x1, int x2);
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class VisibleSegmentRenderer
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{
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public:
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virtual ~VisibleSegmentRenderer() { }
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virtual bool RenderWallSegment(int x1, int x2) { return true; }
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};
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class RenderClipSegment
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{
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public:
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void Clear(short left, short right);
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bool Clip(int x1, int x2, bool solid, VisibleSegmentRenderer *visitor);
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bool Check(int first, int last);
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bool IsVisible(int x1, int x2);
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private:
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struct cliprange_t
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{
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short first, last;
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};
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cliprange_t *newend; // newend is one past the last valid seg
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cliprange_t solidsegs[MAXWIDTH / 2 + 2];
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};
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}
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