vkdoom_m/src/common/rendering
2023-08-22 22:54:54 +02:00
..
gl - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
gl_load - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
gles - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hwrenderer CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
vulkan - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00