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gl_buffers.cpp
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IQM Support Implemented
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2022-10-19 22:48:57 +02:00 |
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gl_buffers.h
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IQM Support Implemented
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2022-10-19 22:48:57 +02:00 |
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gl_debug.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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gl_debug.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
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gl_framebuffer.cpp
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- Backend update from Raze.
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2023-05-27 09:31:17 +02:00 |
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gl_framebuffer.h
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- fixed statistics code to do proper checks for OpenGL's capabilities.
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2022-11-06 23:29:29 +01:00 |
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gl_hwtexture.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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gl_hwtexture.h
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- minor cleanup of FHardwareTexture.
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2020-05-29 11:48:29 +02:00 |
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gl_postprocess.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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gl_postprocessstate.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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gl_postprocessstate.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
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gl_renderbuffers.cpp
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- add stencil buffer support for 2d drawing (#1660)
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2022-07-16 14:56:28 +02:00 |
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gl_renderbuffers.h
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- add stencil buffer support for 2d drawing (#1660)
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2022-07-16 14:56:28 +02:00 |
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gl_renderer.cpp
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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gl_renderer.h
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-16 01:57:38 +08:00 |
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gl_renderstate.cpp
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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gl_renderstate.h
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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gl_samplers.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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gl_samplers.h
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
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gl_shader.cpp
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- refactored all places which treated FileData as zero terminated.
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2023-08-22 22:54:53 +02:00 |
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gl_shader.h
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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gl_shaderprogram.cpp
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- refactored all places which treated FileData as zero terminated.
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2023-08-22 22:54:53 +02:00 |
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gl_shaderprogram.h
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- moved gl_shader.cpp to 'common'.
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2020-04-26 22:24:27 +02:00 |
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gl_stereo3d.cpp
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- moved UpdateVRModes, AppActive and gamestate into the backend.
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2022-10-02 14:28:40 +02:00 |