vkdoom_m/src/gamedata
Ricardo Luís Vaz Silva 65b75814ab update walls on texZ change
2025-01-28 08:50:50 +08:00
..
textures Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
xlat widen the special field in FBoomArgs. 2023-10-25 16:24:21 +02:00
a_keys.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
a_weapons.h - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
d_dehacked.cpp Fix console colors not working before an iwad has been selected 2025-01-08 23:29:00 +01:00
d_dehacked.h Skip bex strings for freedoom if language lump is present (#2682) 2024-08-21 00:08:57 -03:00
decallib.cpp Merge commit 'e73969d' into gzd4-12-merge 2024-12-18 10:20:53 -05:00
decallib.h Added GetDecalName() 2024-09-24 23:38:43 -04:00
doomfont.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Allow setting light attenuation mode from mapinfo 2024-10-09 04:44:51 +02:00
g_mapinfo.h Allow setting light attenuation mode from mapinfo 2024-10-09 04:44:51 +02:00
g_skill.cpp add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player 2024-09-08 17:10:33 -03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
gi.h Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
info.cpp Fix console colors not working before an iwad has been selected 2025-01-08 23:29:00 +01:00
info.h - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
keysections.cpp made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 08:06:53 -04:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_terrain.h Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h update walls on texZ change 2025-01-28 08:50:50 +08:00
statistics.cpp - cap the size of the string copy calls in LevelStatEntry() 2024-10-28 12:07:29 -04:00
teaminfo.cpp Added missing player retranslation 2024-05-26 20:31:50 -03:00
teaminfo.h Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
umapinfo.cpp fixed UMAPINFO's label field to allow 'clear' as argument. 2024-10-21 12:22:20 -03:00