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textures
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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xlat
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widen the special field in FBoomArgs.
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2023-10-25 16:24:21 +02:00 |
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a_keys.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
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a_weapons.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
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a_weapons.h
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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d_dehacked.cpp
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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d_dehacked.h
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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decallib.cpp
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
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decallib.h
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Added GetDecalName()
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2024-09-24 23:38:43 -04:00 |
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doomfont.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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g_mapinfo.cpp
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Allow setting light attenuation mode from mapinfo
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2024-10-09 04:44:51 +02:00 |
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g_mapinfo.h
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Allow setting light attenuation mode from mapinfo
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2024-10-09 04:44:51 +02:00 |
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g_skill.cpp
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add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player
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2024-09-08 17:10:33 -03:00 |
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gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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gi.cpp
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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gi.h
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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info.cpp
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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info.h
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
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keysections.cpp
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made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
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2024-10-19 08:06:53 -04:00 |
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options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
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p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
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p_terrain.cpp
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_terrain.h
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
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r_defs.h
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update walls on texZ change
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2025-01-28 08:50:50 +08:00 |
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statistics.cpp
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- cap the size of the string copy calls in LevelStatEntry()
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2024-10-28 12:07:29 -04:00 |
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teaminfo.cpp
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Added missing player retranslation
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2024-05-26 20:31:50 -03:00 |
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teaminfo.h
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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umapinfo.cpp
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fixed UMAPINFO's label field to allow 'clear' as argument.
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2024-10-21 12:22:20 -03:00 |