vkdoom_m/src/gamedata/teaminfo.cpp
Boondorl ab20b75c14 Added missing player retranslation
Play-scoped team changing function.
2024-05-26 20:31:50 -03:00

440 lines
11 KiB
C++

/*
** teaminfo.cpp
** Parses TEAMINFO and manages teams.
**
**---------------------------------------------------------------------------
** Copyright 2007-2009 Christopher Westley
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "c_dispatch.h"
#include "gi.h"
#include "teaminfo.h"
#include "texturemanager.h"
#include "v_font.h"
#include "v_video.h"
#include "filesystem.h"
#include "vm.h"
#include "d_player.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern bool playeringame[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
TArray<FTeam> Teams;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char *TeamInfoOptions[] =
{
"Game",
"PlayerColor",
"TextColor",
"Logo",
"AllowCustomPlayerColor",
"RailColor",
"FlagItem",
"SkullItem",
"PlayerStartThingNumber",
"SmallFlagHUDIcon",
"SmallSkullHUDIcon",
"LargeFlagHUDIcon",
"LargeSkullHUDIcon",
"WinnerPic",
"LoserPic",
"WinnerTheme",
"LoserTheme",
};
enum ETeamOptions
{
TEAMINFO_Game,
TEAMINFO_PlayerColor,
TEAMINFO_TextColor,
TEAMINFO_Logo,
TEAMINFO_AllowCustomPlayerColor,
TEAMINFO_RailColor,
TEAMINFO_FlagItem,
TEAMINFO_SkullItem,
TEAMINFO_PlayerStartThingNumber,
TEAMINFO_SmallFlagHUDIcon,
TEAMINFO_SmallSkullHUDIcon,
TEAMINFO_LargeFlagHUDIcon,
TEAMINFO_LargeSkullHUDIcon,
TEAMINFO_WinnerPic,
TEAMINFO_LoserPic,
TEAMINFO_WinnerTheme,
TEAMINFO_LoserTheme,
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FTeam :: FTeam
//
//==========================================================================
FTeam::FTeam ()
{
m_iPlayerColor = 0;
m_iPlayerCount = 0;
m_iScore = 0;
m_iPresent = 0;
m_iTies = 0;
m_bAllowCustomPlayerColor = false;
}
//==========================================================================
//
// FTeam :: ParseTeamInfo
//
//==========================================================================
void FTeam::ParseTeamInfo ()
{
int iLump, iLastLump = 0;
Teams.Clear();
while ((iLump = fileSystem.FindLump ("TEAMINFO", &iLastLump)) != -1)
{
FScanner Scan (iLump);
while (Scan.GetString ())
{
if (Scan.Compare ("ClearTeams"))
ClearTeams ();
else if (Scan.Compare ("Team"))
ParseTeamDefinition (Scan);
else
Scan.ScriptError ("ParseTeamInfo: Unknown team command '%s'.\n", Scan.String);
}
}
if (Teams.Size () < 2)
I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO.");
else if (Teams.Size () > (unsigned)TEAM_MAXIMUM)
I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM);
}
//==========================================================================
//
// FTeam :: ParseTeamDefinition
//
//==========================================================================
void FTeam::ParseTeamDefinition (FScanner &Scan)
{
FTeam Team;
int valid = -1;
Scan.MustGetString ();
Team.m_Name = Scan.String;
Scan.MustGetStringName ("{");
while (!Scan.CheckString ("}"))
{
Scan.MustGetString ();
switch (Scan.MatchString (TeamInfoOptions))
{
case TEAMINFO_Game:
Scan.MustGetString ();
if (Scan.Compare("Any")) valid = 1;
else if (CheckGame(Scan.String, false)) valid = 1;
else if (valid == -1) valid = 0;
break;
case TEAMINFO_PlayerColor:
Scan.MustGetString ();
Team.m_iPlayerColor = V_GetColor (Scan);
break;
case TEAMINFO_TextColor:
Scan.MustGetString ();
Team.m_TextColor.AppendFormat ("[%s]", Scan.String);
break;
case TEAMINFO_Logo:
Scan.MustGetString ();
Team.m_Logo = Scan.String;
break;
case TEAMINFO_AllowCustomPlayerColor:
Team.m_bAllowCustomPlayerColor = true;
break;
case TEAMINFO_PlayerStartThingNumber:
Scan.MustGetNumber ();
break;
case TEAMINFO_RailColor:
case TEAMINFO_FlagItem:
case TEAMINFO_SkullItem:
case TEAMINFO_SmallFlagHUDIcon:
case TEAMINFO_SmallSkullHUDIcon:
case TEAMINFO_LargeFlagHUDIcon:
case TEAMINFO_LargeSkullHUDIcon:
case TEAMINFO_WinnerPic:
case TEAMINFO_LoserPic:
case TEAMINFO_WinnerTheme:
case TEAMINFO_LoserTheme:
Scan.MustGetString ();
break;
default:
Scan.ScriptError ("ParseTeamDefinition: Unknown team option '%s'.\n", Scan.String);
break;
}
}
if (valid) Teams.Push (Team);
}
//==========================================================================
//
// FTeam :: ClearTeams
//
//==========================================================================
void FTeam::ClearTeams ()
{
Teams.Clear ();
}
//==========================================================================
//
// FTeam :: IsValidTeam
//
//==========================================================================
bool FTeam::IsValid (unsigned int uiTeam)
{
if (uiTeam >= Teams.Size ())
return false;
return true;
}
bool FTeam::ChangeTeam(unsigned int pNum, unsigned int newTeam)
{
if (!multiplayer || !teamplay || pNum >= MAXPLAYERS || !playeringame[pNum] || !FTeam::IsValid(newTeam) || players[pNum].userinfo.GetTeam() == newTeam)
return false;
players[pNum].userinfo.TeamChanged(newTeam);
R_BuildPlayerTranslation(pNum);
return true;
}
//==========================================================================
//
// FTeam :: GetName
//
//==========================================================================
const char *FTeam::GetName () const
{
return m_Name.GetChars();
}
//==========================================================================
//
// FTeam :: GetPlayerColor
//
//==========================================================================
int FTeam::GetPlayerColor () const
{
return m_iPlayerColor;
}
//==========================================================================
//
// FTeam :: GetTextColor
//
//==========================================================================
int FTeam::GetTextColor () const
{
if (m_TextColor.IsEmpty ())
return CR_UNTRANSLATED;
const uint8_t *pColor = (const uint8_t *)m_TextColor.GetChars ();
int iColor = V_ParseFontColor (pColor, 0, 0);
if (iColor == CR_UNDEFINED)
{
Printf ("GetTextColor: Undefined color '%s' in definition of team '%s'.\n", m_TextColor.GetChars (), m_Name.GetChars ());
return CR_UNTRANSLATED;
}
return iColor;
}
//==========================================================================
//
// FTeam :: GetLogo
//
//==========================================================================
const FString& FTeam::GetLogo () const
{
return m_Logo;
}
//==========================================================================
//
// FTeam :: GetAllowCustomPlayerColor
//
//==========================================================================
bool FTeam::GetAllowCustomPlayerColor () const
{
return m_bAllowCustomPlayerColor;
}
//==========================================================================
//
// CCMD teamlist
//
//==========================================================================
CCMD (teamlist)
{
Printf ("Defined teams are as follows:\n");
for (unsigned int uiTeam = 0; uiTeam < Teams.Size (); uiTeam++)
Printf ("%d : %s\n", uiTeam, Teams[uiTeam].GetName ());
Printf ("End of team list.\n");
}
DEFINE_GLOBAL(Teams)
DEFINE_FIELD_NAMED(FTeam, m_Name, mName)
static int IsValid(unsigned int id)
{
return FTeam::IsValid(id);
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, IsValid, IsValid)
{
PARAM_PROLOGUE;
PARAM_UINT(id);
ACTION_RETURN_BOOL(FTeam::IsValid(id));
}
static int ChangeTeam(unsigned int pNum, unsigned int newTeam)
{
return FTeam::ChangeTeam(pNum, newTeam);
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, ChangeTeam, ChangeTeam)
{
PARAM_PROLOGUE;
PARAM_UINT(pNum);
PARAM_UINT(newTeam);
ACTION_RETURN_BOOL(FTeam::ChangeTeam(pNum, newTeam));
}
static int GetPlayerColor(FTeam* self)
{
return self->GetPlayerColor();
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetPlayerColor, GetPlayerColor)
{
PARAM_SELF_STRUCT_PROLOGUE(FTeam);
ACTION_RETURN_INT(self->GetPlayerColor());
}
static int GetTextColor(FTeam* self)
{
return self->GetTextColor();
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetTextColor, GetTextColor)
{
PARAM_SELF_STRUCT_PROLOGUE(FTeam);
ACTION_RETURN_INT(self->GetTextColor());
}
static int GetLogo(FTeam* self)
{
const FString& name = self->GetLogo();
if (name.IsEmpty())
return -1;
return TexMan.CheckForTexture(name.GetChars(), ETextureType::Any).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetLogo, GetLogo)
{
PARAM_SELF_STRUCT_PROLOGUE(FTeam);
ACTION_RETURN_INT(GetLogo(self));
}
static void GetLogoName(FTeam* self, FString* res)
{
*res = self->GetLogo();
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, GetLogoName, GetLogoName)
{
PARAM_SELF_STRUCT_PROLOGUE(FTeam);
ACTION_RETURN_STRING(self->GetLogo());
}
static int AllowsCustomPlayerColor(FTeam* self)
{
return self->GetAllowCustomPlayerColor();
}
DEFINE_ACTION_FUNCTION_NATIVE(FTeam, AllowsCustomPlayerColor, AllowsCustomPlayerColor)
{
PARAM_SELF_STRUCT_PROLOGUE(FTeam);
ACTION_RETURN_BOOL(self->GetAllowCustomPlayerColor());
}