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credits
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Improve banner art created by Kinsie
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2025-07-06 22:21:39 -04:00 |
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engine
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The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
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2024-03-13 23:48:56 -03:00 |
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filter
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Use old SNDINFO syntax for ID24 sounds
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2025-05-06 22:02:38 -03:00 |
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fonts
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- added characters U-0404 and U-0490 for Ukrainian language support.
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2022-11-06 14:55:30 +01:00 |
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glstuff
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graphics
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Rebrand the launcher to make it more distinctly GZDoom
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2025-06-21 11:52:47 -04:00 |
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maparrows
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mapinfo
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Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block
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2025-07-22 10:37:22 -03:00 |
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sbarinfo
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shaders
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Doing same thick fogdist calc for AmbientOcclusionColor.
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2025-05-15 23:24:49 -03:00 |
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shaders_gles
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ThickFogDistance and ThickFogMultiplier added to GLES main.fp shader file.
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2025-05-15 23:24:49 -03:00 |
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sounds
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- add new dsquake by Enjay
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2025-03-25 13:17:46 -04:00 |
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sprites
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Set the ZDRay-specific things to not spawn in the MAPINFO
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2021-10-05 18:17:28 +08:00 |
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textures
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Forgot to add the skymist lumps.
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2025-05-06 11:47:45 -03:00 |
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widgets
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Improve banner art created by Kinsie
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2025-07-06 22:21:39 -04:00 |
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xlat
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
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zscript
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Added built-in delta time handling
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2025-08-02 19:44:00 -03:00 |
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althudcf.txt
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animdefs.txt
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botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
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compatibility.txt
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add total chaos retro and full maps to compatibility.txt
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2024-06-24 17:23:08 -04:00 |
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decaldef.txt
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fix gldefs and decaldef being inverted
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2025-05-06 22:10:28 -03:00 |
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dehsupp.txt
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- fixed MBF21's A_SeekTracer.
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2022-01-07 00:33:56 +01:00 |
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etc.h.txt
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fontdefs.txt
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in_epi1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_epi2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_epi3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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language.0
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- language update
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2025-07-29 23:53:44 -04:00 |
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language.csv
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- language update
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2025-07-29 23:53:44 -04:00 |
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language.def
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Some fixes for the inventory hotkey localizations
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2025-06-13 14:04:00 -03:00 |
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lmacros.csv
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- language update
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2023-09-24 23:02:57 +02:00 |
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lockdefs.txt
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menudef.txt
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Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
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2025-08-02 12:00:50 -04:00 |
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menudef.zsimple
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Added the Discord RPC option to the menu
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2025-07-15 15:34:22 -04:00 |
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netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
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teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
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textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
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textures.txt
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things.h.txt
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x11r6rgb.txt
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xg.wopn
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Added new libADLMIDI and libOPNMIDI options
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2025-07-15 17:17:47 -04:00 |
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xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
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zscript.txt
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |