vkdoom_m/src/common/rendering
Magnus Norddahl e8d8dde283
Ignore vid_maxfps when vsync is enabled.
Increase vid_maxfps to 500 as modern computers have monitors in the 240-500 hz range now.
2024-03-28 02:56:29 -04:00
..
gl do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
gl_load fix uniform buffer size check 2024-02-04 23:06:02 +01:00
gles cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
hwrenderer Squashed commit of the following: 2024-02-09 12:15:17 -05:00
vulkan Ignore vid_maxfps when vsync is enabled. 2024-03-28 02:56:29 -04:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp Ignore vid_maxfps when vsync is enabled. 2024-03-28 02:56:29 -04:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00