vkdoom_m/src/common/rendering/gl
Christoph Oelckers a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
..
gl_buffers.cpp IQM Support Implemented 2022-10-19 22:48:57 +02:00
gl_buffers.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
gl_debug.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_debug.h
gl_framebuffer.cpp - Backend update from Raze. 2023-05-27 09:31:17 +02:00
gl_framebuffer.h - fixed statistics code to do proper checks for OpenGL's capabilities. 2022-11-06 23:29:29 +01:00
gl_hwtexture.cpp - string conversion fixes 2023-09-06 00:19:36 +02:00
gl_hwtexture.h - minor cleanup of FHardwareTexture. 2020-05-29 11:48:29 +02:00
gl_postprocess.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_postprocessstate.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gl_postprocessstate.h
gl_renderbuffers.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
gl_renderbuffers.h - add stencil buffer support for 2d drawing (#1660) 2022-07-16 14:56:28 +02:00
gl_renderer.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
gl_renderer.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
gl_renderstate.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
gl_renderstate.h - Backend update from Raze. 2022-10-25 07:02:45 +02:00
gl_samplers.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_samplers.h - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
gl_shader.cpp do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
gl_shader.h - Backend update from Raze. 2022-10-25 07:02:45 +02:00
gl_shaderprogram.cpp cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
gl_shaderprogram.h - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
gl_stereo3d.cpp - moved UpdateVRModes, AppActive and gamestate into the backend. 2022-10-02 14:28:40 +02:00