..
gl_buffers.cpp
IQM Support Implemented
2022-10-19 22:48:57 +02:00
gl_buffers.h
IQM Support Implemented
2022-10-19 22:48:57 +02:00
gl_debug.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
gl_debug.h
gl_framebuffer.cpp
- Backend update from Raze.
2023-05-27 09:31:17 +02:00
gl_framebuffer.h
- fixed statistics code to do proper checks for OpenGL's capabilities.
2022-11-06 23:29:29 +01:00
gl_hwtexture.cpp
- string conversion fixes
2023-09-06 00:19:36 +02:00
gl_hwtexture.h
- minor cleanup of FHardwareTexture.
2020-05-29 11:48:29 +02:00
gl_postprocess.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
gl_postprocessstate.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
gl_postprocessstate.h
gl_renderbuffers.cpp
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
gl_renderbuffers.h
- add stencil buffer support for 2d drawing ( #1660 )
2022-07-16 14:56:28 +02:00
gl_renderer.cpp
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
gl_renderer.h
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-16 01:57:38 +08:00
gl_renderstate.cpp
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
gl_renderstate.h
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
gl_samplers.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
gl_samplers.h
- texture sampler cleanup.
2020-05-28 22:51:17 +02:00
gl_shader.cpp
do not compile the first shader in the shader manager's constructor
2024-01-05 16:55:11 +01:00
gl_shader.h
- Backend update from Raze.
2022-10-25 07:02:45 +02:00
gl_shaderprogram.cpp
cleaned up some redundant file reads and fixed file opening in the movie player.
2023-12-14 17:22:31 +01:00
gl_shaderprogram.h
- moved gl_shader.cpp to 'common'.
2020-04-26 22:24:27 +02:00
gl_stereo3d.cpp
- moved UpdateVRModes, AppActive and gamestate into the backend.
2022-10-02 14:28:40 +02:00