vkdoom_m/src
2024-07-07 22:29:08 +08:00
..
common Prepare wall/flat surface create functions to be able to insert in any location in the mesh buffers 2024-07-05 06:50:00 +02:00
console Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_statusbar Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
gamedata Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
intermission Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
launcher Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
maploader Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
menu - Make the default dimcolor match VKDoom's titular orange tone 2024-07-04 17:21:11 +08:00
playsim Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
posix Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
r_data Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
rendering Prepare wall/flat surface create functions to be able to insert in any location in the mesh buffers 2024-07-05 06:50:00 +02:00
scripting Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
sound StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
am_map.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
am_map.h
announcer.h
bbannouncer.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
CMakeLists.txt Create stripped PDB and include it in the nightly builds 2024-05-09 21:56:58 +02:00
ct_chat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
d_net.h New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_netinfo.cpp Reinstate autoaim as an enabled default 2024-07-07 22:29:08 +08:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
doomdef.h added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp Change more default settings 2023-03-19 04:35:27 +08:00
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp Enable always running by default 2024-07-04 19:24:58 +08:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_level.h Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
g_levellocals.h Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-16 04:37:28 +08:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
hu_scores.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_misc.h
namedef_custom.h Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
p_conversation.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
p_saveg.h
p_setup.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h - this is 4.12.2 2024-04-28 02:41:00 -04:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00