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buffers
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Implement drawing HWWall portals using the level mesh and occlusion queries
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2023-12-26 04:30:57 +01:00 |
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commands
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Ignore vid_maxfps when vsync is enabled.
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2024-03-28 07:30:09 +01:00 |
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descriptorsets
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Remove linear depth from texture manager again (this wasn't a good idea)
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2024-09-08 21:18:22 +02:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-03-10 03:34:37 +08:00 |
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samplers
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Fix anisotropy calculations for override samplers
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2024-04-11 18:33:52 +02:00 |
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shaders
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Rename "depth fade falloff" to "depth fade threshold" as it makes more sense
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2024-09-09 17:06:04 +08:00 |
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textures
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Fix SceneLinearDepth texture using wrong size
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2024-09-08 23:15:48 +02:00 |
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vk_levelmesh.cpp
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Move depth fade definition to GLDEFS
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2024-09-09 18:57:07 +08:00 |
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vk_levelmesh.h
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Fix using wrong surface for the extra BLAS structures for trace hits
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2024-09-05 00:15:59 +02:00 |
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vk_lightmapper.cpp
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Change how visible surfaces for a tile are collected by the light mapper
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2024-09-07 03:11:36 +02:00 |
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vk_lightmapper.h
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Change how visible surfaces for a tile are collected by the light mapper
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2024-09-07 03:11:36 +02:00 |
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vk_postprocess.cpp
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And the AMD image transition fun (Thanks AMD!)
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2024-09-08 22:29:41 +02:00 |
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vk_postprocess.h
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Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows!
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2024-09-08 02:32:01 +02:00 |
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vk_pprenderstate.cpp
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Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows!
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2024-09-08 02:32:01 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Remove linear depth from texture manager again (this wasn't a good idea)
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2024-09-08 21:18:22 +02:00 |
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vk_renderdevice.h
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Remove linear depth from texture manager again (this wasn't a good idea)
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2024-09-08 21:18:22 +02:00 |
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vk_renderstate.cpp
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Move depth fade definition to GLDEFS
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2024-09-09 18:57:07 +08:00 |
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vk_renderstate.h
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Fix using wrong surface for the extra BLAS structures for trace hits
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2024-09-05 00:15:59 +02:00 |