vkdoom_m/src/common/rendering/vulkan
2024-09-09 18:57:07 +08:00
..
buffers Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
commands Ignore vid_maxfps when vsync is enabled. 2024-03-28 07:30:09 +01:00
descriptorsets Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
samplers Fix anisotropy calculations for override samplers 2024-04-11 18:33:52 +02:00
shaders Rename "depth fade falloff" to "depth fade threshold" as it makes more sense 2024-09-09 17:06:04 +08:00
textures Fix SceneLinearDepth texture using wrong size 2024-09-08 23:15:48 +02:00
vk_levelmesh.cpp Move depth fade definition to GLDEFS 2024-09-09 18:57:07 +08:00
vk_levelmesh.h Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
vk_lightmapper.cpp Change how visible surfaces for a tile are collected by the light mapper 2024-09-07 03:11:36 +02:00
vk_lightmapper.h Change how visible surfaces for a tile are collected by the light mapper 2024-09-07 03:11:36 +02:00
vk_postprocess.cpp And the AMD image transition fun (Thanks AMD!) 2024-09-08 22:29:41 +02:00
vk_postprocess.h Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
vk_pprenderstate.cpp Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00
vk_renderdevice.h Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00
vk_renderstate.cpp Move depth fade definition to GLDEFS 2024-09-09 18:57:07 +08:00
vk_renderstate.h Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00