vkdoom_m/src/common/rendering/vulkan/textures
2024-09-08 23:15:48 +02:00
..
vk_hwtexture.cpp Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00
vk_hwtexture.h Remove linear depth from texture manager again (this wasn't a good idea) 2024-09-08 21:18:22 +02:00
vk_imagetransition.cpp Fix some image transition errors 2023-09-28 21:33:17 +02:00
vk_imagetransition.h Fix some image transition errors 2023-09-28 21:33:17 +02:00
vk_pptexture.cpp Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
vk_pptexture.h Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
vk_renderbuffers.cpp Fix SceneLinearDepth texture using wrong size 2024-09-08 23:15:48 +02:00
vk_renderbuffers.h Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
vk_texture.cpp Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
vk_texture.h Add hwtexture count to vk_mem_budget 2024-02-19 10:00:46 +01:00