vkdoom_m/src/rendering/hwrenderer
2023-09-10 23:42:00 +02:00
..
scene Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
doom_levelmesh.h Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
hw_dynlightdata.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_entrypoint.cpp Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering 2023-09-10 23:42:00 +02:00
hw_models.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_models.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
hw_precache.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
hw_vertexbuilder.cpp Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00