vkdoom_m/src/rendering/hwrenderer/scene
2023-09-10 23:42:00 +02:00
..
hw_bsp.cpp Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
hw_clipper.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_clipper.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_decal.cpp Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_drawcontext.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawcontext.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawinfo.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
hw_drawinfo.h Hook up portals to gl_meshcache 2023-07-04 01:16:17 +02:00
hw_drawlist.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawlist.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawlistadd.cpp Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
hw_drawstructs.h Merge LightmapSurface into DoomLevelMeshSurface 2023-09-02 13:50:28 +02:00
hw_fakeflat.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_fakeflat.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_flats.cpp Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
hw_lighting.cpp Change more default settings 2023-03-19 04:35:27 +08:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_meshcache.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_meshcache.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_meshportal.cpp Hook up portals to gl_meshcache 2023-07-04 01:16:17 +02:00
hw_meshportal.h Hook up portals to gl_meshcache 2023-07-04 01:16:17 +02:00
hw_portal.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_portal.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_renderhacks.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_setcolor.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_sky.cpp Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_skyportal.cpp Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
hw_spritelight.cpp CPU tracelight portal fix 2023-09-06 19:04:26 +02:00
hw_sprites.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
hw_walls.cpp Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
hw_walls_vertex.cpp Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
hw_weapon.cpp fix rare crash due to null caller 2023-08-02 01:05:24 -04:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00