This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
5b302ed3a6
vkdoom_m
/
src
/
gl
/
data
History
Christoph Oelckers
5b302ed3a6
- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
2014-06-14 15:16:33 +02:00
..
gl_data.cpp
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
gl_data.h
- route all glColor calls through render state.
2014-05-11 22:57:42 +02:00
gl_portaldata.cpp
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
gl_setup.cpp
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
gl_vertexbuffer.cpp
- rewrote sky dome rendering to use a static vertex buffer if not on OpenGL 2.x.
2014-06-14 01:24:28 +02:00
gl_vertexbuffer.h
- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
2014-06-14 15:16:33 +02:00