vkdoom_m/src/common
Christoph Oelckers 5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
..
2d - Backend update from Raze. 2022-12-18 16:19:18 +01:00
audio - Backend update from Raze. 2022-12-18 16:19:18 +01:00
console - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
cutscenes - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
engine Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
filesystem - backend update from Raze. 2023-01-15 08:23:26 +01:00
fonts Fix Y position of characters in monospace fonts 2023-01-15 07:41:54 +01:00
menu Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
models - changed return value of CreatePalettedPixels. 2023-01-07 17:55:55 +01:00
objects - backend update from Raze. 2023-01-15 08:23:26 +01:00
platform - fix OpenGL ES selection on the windows startup dialog 2022-12-21 11:04:41 -05:00
rendering - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
scripting Fix MapIterator<X, String>::GetValue 2023-01-14 00:30:43 +01:00
startscreen - stop all sound before showing ENDOOM. 2022-11-16 17:08:11 +01:00
statusbar - backend update from Raze. 2023-01-15 08:23:26 +01:00
textures Fix diffuse-only material shaders not applying. 2023-01-12 17:01:59 +01:00
thirdparty - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
utility - pass colormap to MakeGoodRemap as parameter. 2023-01-15 08:34:32 +01:00