Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
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2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498
- pass colormap to MakeGoodRemap as parameter.
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Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f
- backend update from Raze.
2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660
Fix Y position of characters in monospace fonts
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The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
1ebd4f0d41
Add Tonemap support for Unclamped lighting mode
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e
Add Alternate Light Blending Options
2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd
- manually reimplement pull request #1850
2023-01-14 11:23:10 -05:00
Ricardo Luís Vaz Silva
80d1c61714
Fix MapIterator<X, String>::GetValue
2023-01-14 00:30:43 +01:00
81e7d77b44
Fix diffuse-only material shaders not applying.
2023-01-12 17:01:59 +01:00
Christoph Oelckers
aceafecce6
- optimized sheet font texture generation.
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Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
4c751db489
- silence some warnings.
2023-01-07 18:35:30 +01:00
Christoph Oelckers
1a0aa95ff4
- changed return value of CreatePalettedPixels.
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The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
4e4642d0ed
- fixed buffer size checks for raw textures.
2023-01-07 16:15:32 +01:00
0e5c6e37b1
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
CandiceJoy
b61be581d9
Fixed custom height and width not saving.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
Ricardo Luís Vaz Silva
6072260b3f
Fix FxMultiAssignDecl type
2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8
- fix OpenGL ES selection on the windows startup dialog
2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041
Multi-Assign Declarations
2022-12-20 23:22:37 +01:00
Magnus Norddahl
7b864fd665
Add vulkan pipeline cache
2022-12-19 17:40:27 +01:00
e99bf2b036
Update and clean up UE1 model loader.
2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1
Expose StripLeft and StripLeftRight to ZScript
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526
Fix StripLeftRight
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400
Error out instead of crashing for vector out variables
2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba
- Backend update from Raze.
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Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
Ricardo Luís Vaz Silva
dce456783d
Add support for Vector types as properties
2022-12-08 18:12:27 +01:00
Ricardo Luís Vaz Silva
b610f4206f
Fix wrong assumptions about actor initialization in Map/MapIterator
2022-12-05 19:23:42 +01:00
Christoph Oelckers
aedf0e3ce5
- fixed GC::FullGC not collecting everything anymore.
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With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00
Magnus Norddahl
449501c75b
Fix compile error on macOS
2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1
Avoid calling vulkan functions before the instance has been created
2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83
Add missing forward declarations
2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18
Add missing include statement
2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e
Fix linux compile errors from the zvulkan switch
2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a
Switch vulkan backend to use the zvulkan library
2022-12-05 07:49:43 +01:00
Magnus Norddahl
7ae07d614e
Add all the functionality from the win32 startup window to the GTK version
2022-12-05 07:48:21 +01:00
Ricardo Luís Vaz Silva
24d27a6746
Fix PMapValueReader warning on Clang/GCC
2022-12-04 23:53:51 +01:00
Ricardo Luís Vaz Silva
92761feee1
Add casts to F32 Map/MapIterator functions to get rid of double to float conversion warnings
2022-12-04 21:15:46 +01:00
Mitchell Richters
c99b18dc45
- Bring in interpolatedvalue() for TRotator<> objects from Raze.
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* Would have come in eventually but I may need it.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
8b6a714d41
Map<K,V> and MapIterator<K,V> for ZScript
2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d
Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
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This reverts commit 91d3c4b606 .
This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Gutawer
91d3c4b606
- add support for not localizing some text functions, and modify menu text fields to use this
2022-12-03 23:30:38 +01:00
Christoph Oelckers
e8d7e0227b
- fixed two memory leaks.
2022-12-03 20:39:54 +01:00
Ricardo Luís Vaz Silva
1a7a56ce39
Fix GC ignoring DynArrays inside fixed Arrays
2022-11-27 08:19:41 +01:00
f256e7bb3d
Fix UV "fix" for OBJ models.
2022-11-25 23:57:44 +01:00
Marisa Heit
70df34674b
AST debug cleanup
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- Add ArrayIterationStmt printer.
- Mark ZCC_TreeNodes as const for the AST printers.
- Use static_assert to catch missing printers without needing to run with -dumpast.
2022-11-25 19:20:24 +01:00
Christoph Oelckers
4103b282bb
- fixed: The raw texture caching in the texture manager did not work.
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This erroneously checked for FrontSkyLayer.
Also including some change here that allows explicit setting of the RawTexture (not used yet.)
2022-11-25 12:29:36 +01:00
Christoph Oelckers
28f8d4570d
- silence compiler warning
2022-11-25 12:27:54 +01:00
Christoph Oelckers
473221bb33
- fixed SoundEngine::isValidSoundId.
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This never accounted for linked and random sounds. It never got noticed because it never was used to validate anything essential before.
2022-11-25 10:28:18 +01:00
8206c29edf
Allow assigning IQM frames by animation name plus frame offset.
2022-11-25 08:12:23 +01:00