vkdoom_m/src/common/rendering/hwrenderer
Christoph Oelckers 5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
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data - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
postprocessing - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_draw2d.cpp Fix GC shutdown crash due to canvas objects not getting GC'ed at the end 2022-07-25 18:50:16 +02:00