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common
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |
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console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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g_statusbar
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Network messages will now show usernames instead of just numbers
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2024-05-26 20:29:23 -03:00 |
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gamedata
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Added missing player retranslation
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2024-05-26 20:31:50 -03:00 |
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intermission
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
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maploader
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fixed GL nodes loader for maps loaded from mounted folders.
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2024-05-01 17:57:11 +02:00 |
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menu
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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playsim
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Added SPF_ROLLCENTER for particles and visual thinkers.
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2024-06-23 11:09:29 -04:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |
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rendering
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Added SPF_ROLLCENTER for particles and visual thinkers.
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2024-06-23 11:09:29 -04:00 |
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scripting
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fixed: AActor's members must all be native.
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2024-04-25 18:15:47 +02:00 |
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sound
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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don't abort when parsing the Steam config fails.
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2024-05-01 12:20:06 +02:00 |
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am_map.cpp
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don't show secret-flagged linedefs with special color on am_cheat 4 and above
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2024-05-16 08:12:39 +02:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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CMakeLists.txt
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Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers)
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2024-04-11 13:59:59 -04:00 |
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ct_chat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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Handle Extra Args
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2024-05-04 03:17:16 -04:00 |
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d_main.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
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d_net.cpp
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
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doomdef.h
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added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
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2024-04-27 10:46:29 +02:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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events.h
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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g_dumpinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
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g_game.cpp
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Added subclassing for use commands
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2024-05-26 20:29:01 -03:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
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g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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g_levellocals.h
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Reverted the path node system
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2024-03-15 20:24:39 +01:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Rename SourceRadius to SoftShadowRadius (to match VKDoom)
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2024-06-15 10:00:39 -04:00 |
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p_conversation.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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p_saveg.h
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p_setup.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
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2024-05-03 10:14:29 -04:00 |
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wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |