| .. |
|
bots
|
Added ChangeTeam function for teamplay
|
2024-05-26 20:31:50 -03:00 |
|
fragglescript
|
Updated substitution logic to only replace pointers if safe
|
2024-03-28 15:48:23 -04:00 |
|
mapthinkers
|
Update quake radii from int -> double
|
2024-03-28 15:48:45 -04:00 |
|
a_action.cpp
|
- made TObjPtr as trivial as possible.
|
2022-06-06 15:19:31 +02:00 |
|
a_corona.cpp
|
- disable the native part of coronas as well.
|
2022-10-20 07:50:53 +02:00 |
|
a_corona.h
|
- disable the native part of coronas as well.
|
2022-10-20 07:50:53 +02:00 |
|
a_decals.cpp
|
use FTranslationID in all places where strict type checking is needed.
|
2023-11-09 23:04:10 +01:00 |
|
a_dynlight.cpp
|
- blocked off direct access to TAngle’s internal storage.
|
2022-08-26 18:09:29 +02:00 |
|
a_dynlight.h
|
- disable implicit conversions from float to TAngle
|
2022-08-26 18:01:26 +02:00 |
|
a_flashfader.cpp
|
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
|
2020-04-11 20:20:53 +02:00 |
|
a_morph.cpp
|
Reapply "Improvements to death and cheat handling"
|
2024-04-20 01:15:46 -04:00 |
|
a_morph.h
|
Reapply "Improvements to death and cheat handling"
|
2024-04-20 01:15:46 -04:00 |
|
a_pickups.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
a_pickups.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
a_sharedglobal.h
|
Update quake radii from int -> double
|
2024-03-28 15:48:45 -04:00 |
|
a_specialspot.cpp
|
- split the serializer in two to keep the Doom specific parts out of the main file.
|
2020-04-11 20:20:53 +02:00 |
|
a_specialspot.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
actionspecials.h
|
- fixed. Boom's generalized crushers must stop 8 units above the floor
|
2023-09-15 00:35:20 +02:00 |
|
actor.h
|
fixed: AActor's members must all be native.
|
2024-04-25 18:15:47 +02:00 |
|
actorinlines.h
|
Added FOV Interpolation
|
2022-12-18 08:23:19 +01:00 |
|
actorptrselect.cpp
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
actorptrselect.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
d_player.h
|
Network messages will now show usernames instead of just numbers
|
2024-05-26 20:29:23 -03:00 |
|
dthinker.cpp
|
- rename ZSprites to VisualThinkers
|
2023-11-22 12:11:57 -05:00 |
|
dthinker.h
|
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
|
2022-10-20 17:12:43 +02:00 |
|
p_3dfloors.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
p_3dfloors.h
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 13:40:21 +02:00 |
|
p_3dmidtex.cpp
|
Exposed P_GetMidTexturePosition() to ZScript.
|
2023-10-25 16:23:29 +02:00 |
|
p_3dmidtex.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
p_acs.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
p_acs.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
p_actionfunctions.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
p_checkposition.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
p_destructible.cpp
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_destructible.h
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_effect.cpp
|
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
|
2024-04-29 04:51:13 -04:00 |
|
p_effect.h
|
Added SPF_ROLLCENTER for particles and visual thinkers.
|
2024-06-23 11:09:29 -04:00 |
|
p_enemy.cpp
|
Added missing checking for LOOKALLAROUND.
|
2024-04-30 01:58:31 -04:00 |
|
p_enemy.h
|
- disable implicit conversions from float to TAngle
|
2022-08-26 18:01:26 +02:00 |
|
p_interaction.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
p_linetracedata.h
|
- moved most remaining playsim code into its proper folder.
|
2019-07-14 13:59:16 +02:00 |
|
p_linkedsectors.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
p_lnspec.cpp
|
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
|
2024-04-27 10:46:29 +02:00 |
|
p_lnspec.h
|
- MBF21: handling of new flags in sector special.
|
2021-06-28 16:20:35 +02:00 |
|
p_local.h
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_map.cpp
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_maputl.cpp
|
Added some null pointer checks to prevent crashes.
|
2023-08-31 19:51:06 +02:00 |
|
p_maputl.h
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_mobj.cpp
|
Scriptified the view squatting.
|
2024-05-26 21:06:20 -03:00 |
|
p_pspr.cpp
|
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
|
2024-04-18 01:08:46 -03:00 |
|
p_pspr.h
|
use FTranslationID in all places where strict type checking is needed.
|
2023-11-09 23:04:10 +01:00 |
|
p_secnodes.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_sectors.cpp
|
added per-sector sky UDMF properties.
|
2023-10-29 17:49:59 +01:00 |
|
p_sight.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_spec.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
p_spec.h
|
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
|
2024-04-27 10:46:29 +02:00 |
|
p_switch.cpp
|
fixed CheckswitchRange logic for multiple switches on a line.
|
2023-09-16 21:06:10 +02:00 |
|
p_tags.cpp
|
- fixed several line ID functions accessing the sector tag array.
|
2023-09-10 11:45:23 +02:00 |
|
p_tags.h
|
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
|
2023-08-02 00:41:10 -04:00 |
|
p_teleport.cpp
|
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
|
2024-04-27 10:46:29 +02:00 |
|
p_things.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_trace.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_trace.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
|
p_user.cpp
|
Network messages will now show usernames instead of just numbers
|
2024-05-26 20:29:23 -03:00 |
|
po_man.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
po_man.h
|
- renamed g_shared folder to playsim.
|
2019-07-14 13:24:18 +02:00 |
|
portal.cpp
|
Exported LinePortals
|
2023-01-15 22:01:37 +01:00 |
|
portal.h
|
- fixed a few warnings pointed out by GCC.
|
2023-03-26 10:35:33 +02:00 |
|
shadowinlines.h
|
Fix invisibility affect on enemies
|
2024-05-22 22:25:18 +02:00 |
|
statnums.h
|
- rename ZSprites to VisualThinkers
|
2023-11-22 12:11:57 -05:00 |