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OrdinaryMagician
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vkdoom_m
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60aebff4a1
vkdoom_m
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src
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gl
History
Christoph Oelckers
60aebff4a1
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
..
compatibility
- moved the code in gl_data.cpp to better fitting places
2018-04-01 18:45:27 +02:00
data
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
dynlights
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
models
- removed empty header gl_convert.h
2018-04-01 12:00:51 +02:00
renderer
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
scene
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
shaders
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
stereo3d
Silenced quad stereo message during startup
2018-01-28 11:41:00 +02:00
system
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
textures
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
unused
- moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited.
2018-04-02 10:24:27 +02:00
utility
- consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing.
2018-04-01 13:24:03 +02:00