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gl_bsp.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
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gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
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gl_decal.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_drawinfo.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
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gl_fakeflat.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_flats.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_portal.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_portal.h
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_renderhacks.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_scene.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_scenedrawer.h
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_sky.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_skydome.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_sprite.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_spritelight.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_vertex.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_wall.h
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- resorted portal render data.
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2018-04-01 22:26:57 +02:00 |
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gl_walls.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_walls_draw.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |
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gl_weapon.cpp
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- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
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2018-04-02 15:58:28 +02:00 |