vkdoom_m/src/hwrenderer/utility
2019-01-25 01:26:16 +01:00
..
hw_clock.cpp - give the hardware renderer's drawinfo its own level pointer 2019-01-25 01:26:16 +01:00
hw_clock.h - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
hw_cvars.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
hw_cvars.h - some tweaking of shadowmap filter setting to allow changing the PCF filter's number of samplings. 2018-10-03 13:45:54 +02:00
hw_draw2d.cpp Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00
hw_lighting.cpp - give the hardware renderer's drawinfo its own level pointer 2019-01-25 01:26:16 +01:00
hw_lighting.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00