vkdoom_m/src/common/rendering/vulkan/vk_lightmapper.cpp
2025-02-26 01:47:07 +01:00

1076 lines
38 KiB
C++

#include "vk_lightmapper.h"
#include "vulkan/vk_renderdevice.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/commands/vk_commandbuffer.h"
#include "vulkan/descriptorsets/vk_descriptorset.h"
#include "vulkan/shaders/vk_shadercache.h"
#include "vk_levelmesh.h"
#include "zvulkan/vulkanbuilders.h"
#include "filesystem.h"
#include "cmdlib.h"
static int lastSurfaceCount;
static glcycle_t lightmapRaytraceLast;
static uint32_t lastPixelCount;
ADD_STAT(lightmapper)
{
FString out;
out.Format("CPU time: %.3fms\nSurface count: %d\nPixel count: %u K", lightmapRaytraceLast.TimeMS(), lastSurfaceCount, lastPixelCount / 1024);
return out;
}
CVAR(Int, lm_background_updates, 8, CVAR_NOSAVE);
CVAR(Int, lm_max_updates, 128, CVAR_NOSAVE);
CVAR(Float, lm_scale, 1.0, CVAR_NOSAVE);
CVAR(Bool, lm_sunlight, true, CVAR_ARCHIVE);
CVAR(Bool, lm_blur, true, CVAR_ARCHIVE);
CVAR(Bool, lm_ao, true, CVAR_ARCHIVE);
CVAR(Bool, lm_softshadows, true, CVAR_ARCHIVE);
CVAR(Bool, lm_bounce, true, CVAR_ARCHIVE);
CVAR(Bool, lm_dynamic, true, CVAR_ARCHIVE);
CVAR(Bool, lm_dynlights, false, CVAR_ARCHIVE);
VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)
{
useRayQuery = fb->IsRayQueryEnabled();
try
{
CreateUniformBuffer();
CreateTileBuffer();
CreateDrawIndexedBuffer();
CreateShaders();
CreateRaytracePipeline();
CreateResolvePipeline();
CreateBlurPipeline();
CreateCopyPipeline();
CreateBakeImage();
}
catch (...)
{
ReleaseResources();
throw;
}
}
VkLightmapper::~VkLightmapper()
{
ReleaseResources();
}
void VkLightmapper::ReleaseResources()
{
if (copytiles.Buffer)
copytiles.Buffer->Unmap();
if (drawindexed.CommandsBuffer)
drawindexed.CommandsBuffer->Unmap();
if (drawindexed.ConstantsBuffer)
drawindexed.ConstantsBuffer->Unmap();
}
void VkLightmapper::SetLevelMesh(LevelMesh* level)
{
mesh = level;
UpdateAccelStructDescriptors();
lightmapRaytraceLast.Reset();
lastPixelCount = 0;
lastSurfaceCount = 0;
}
void VkLightmapper::BeginFrame()
{
drawindexed.Pos = 0;
}
void VkLightmapper::Raytrace(const TArray<LightmapTile*>& tiles)
{
if (mesh && tiles.Size() > 0)
{
lightmapRaytraceLast.active = true;
lightmapRaytraceLast.ResetAndClock();
SelectTiles(tiles);
if (selectedTiles.Size() > 0)
{
fb->GetCommands()->PushGroup(fb->GetCommands()->GetTransferCommands(), "lightmap.total");
UploadUniforms();
Render();
Resolve();
if (lm_blur)
Blur();
CopyResult();
fb->GetCommands()->PopGroup(fb->GetCommands()->GetTransferCommands());
}
lightmapRaytraceLast.Unclock();
}
}
void VkLightmapper::SelectTiles(const TArray<LightmapTile*>& tiles)
{
bakeImage.maxX = 0;
bakeImage.maxY = 0;
selectedTiles.Clear();
// We use a 3 texel spacing between rectangles so that the blur pass will not pick up anything from a neighbour tile.
RectPacker packer(bakeImageSize, bakeImageSize, RectPacker::Spacing(3), RectPacker::Padding(3));
for (int i = 0, count = tiles.Size(); i < count; i++)
{
LightmapTile* tile = tiles[i];
if (!tile->NeedsUpdate)
continue;
// Only grab surfaces until our bake texture is full
auto result = packer.insert(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
if (result.pageIndex == 0)
{
SelectedTile selected;
selected.Tile = tile;
selected.X = result.pos.x;
selected.Y = result.pos.y;
selectedTiles.Push(selected);
bakeImage.maxX = std::max<uint16_t>(bakeImage.maxX, uint16_t(result.pos.x + tile->AtlasLocation.Width));
bakeImage.maxY = std::max<uint16_t>(bakeImage.maxY, uint16_t(result.pos.y + tile->AtlasLocation.Height));
tile->NeedsUpdate = false;
}
}
// Include the padding
bakeImage.maxX += 3;
bakeImage.maxY += 3;
}
void VkLightmapper::Render()
{
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
fb->GetCommands()->PushGroup(cmdbuffer, "lightmap.raytrace");
RenderPassBegin()
.RenderPass(raytrace.renderPass.get())
.RenderArea(0, 0, bakeImage.maxX, bakeImage.maxY)
.Framebuffer(bakeImage.raytrace.Framebuffer.get())
.AddClearColor(0.0f, 0.0f, 0.0f, 0.0f)
.Execute(cmdbuffer);
VkDeviceSize offset = 0;
cmdbuffer->bindVertexBuffers(0, 1, &fb->GetLevelMesh()->GetVertexBuffer()->buffer, &offset);
cmdbuffer->bindIndexBuffer(fb->GetLevelMesh()->GetIndexBuffer()->buffer, 0, VK_INDEX_TYPE_UINT32);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipeline[GetRaytracePipelineIndex()].get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 0, raytrace.descriptorSet0.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 1, raytrace.descriptorSet1.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 2, fb->GetDescriptorSetManager()->GetBindlessSet());
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)bakeImageSize;
viewport.height = (float)bakeImageSize;
cmdbuffer->setViewport(0, 1, &viewport);
for (int i = 0, count = selectedTiles.Size(); i < count; i++)
{
auto& selectedTile = selectedTiles[i];
LightmapTile* targetTile = selectedTile.Tile;
LightmapRaytracePC pc;
pc.TileX = (float)selectedTile.X;
pc.TileY = (float)selectedTile.Y;
pc.TextureSize = (float)bakeImageSize;
pc.TileWidth = (float)targetTile->AtlasLocation.Width;
pc.TileHeight = (float)targetTile->AtlasLocation.Height;
pc.WorldToLocal = SwapYZ(targetTile->Transform.TranslateWorldToLocal);
pc.ProjLocalToU = SwapYZ(targetTile->Transform.ProjLocalToU);
pc.ProjLocalToV = SwapYZ(targetTile->Transform.ProjLocalToV);
bool buffersFull = false;
// Paint all surfaces visible in the tile
visibleSurfaces.Clear();
mesh->GetVisibleSurfaces(targetTile, visibleSurfaces);
for (int surfaceIndex : visibleSurfaces)
{
LevelMeshSurface* surface = &mesh->Mesh.Surfaces[surfaceIndex];
pc.SurfaceIndex = surfaceIndex;
VkDrawIndexedIndirectCommand cmd;
cmd.indexCount = surface->MeshLocation.NumElements;
cmd.instanceCount = 1;
cmd.firstIndex = surface->MeshLocation.StartElementIndex;
cmd.vertexOffset = 0;
cmd.firstInstance = drawindexed.Pos;
drawindexed.Constants[drawindexed.Pos] = pc;
drawindexed.Commands[drawindexed.Pos] = cmd;
drawindexed.Pos++;
if (drawindexed.Pos == drawindexed.BufferSize)
{
// Our indirect draw buffer is full. Postpone the rest.
buffersFull = true;
break;
}
}
if (buffersFull)
{
while (i < count)
{
selectedTiles[i].Tile->NeedsUpdate = true;
i++;
}
break;
}
selectedTile.Rendered = true;
}
cmdbuffer->drawIndexedIndirect(drawindexed.CommandsBuffer->buffer, 0, drawindexed.Pos, sizeof(VkDrawIndexedIndirectCommand));
cmdbuffer->endRenderPass();
fb->GetCommands()->PopGroup(cmdbuffer);
}
void VkLightmapper::UploadUniforms()
{
Uniforms values = {};
values.SunDir = SwapYZ(mesh->SunDirection);
values.SunColor = mesh->SunColor;
values.SunIntensity = mesh->SunIntensity;
uniforms.Uniforms = (uint8_t*)uniforms.TransferBuffer->Map(0, uniforms.NumStructs * uniforms.StructStride);
*reinterpret_cast<Uniforms*>(uniforms.Uniforms + uniforms.StructStride * uniforms.Index) = values;
uniforms.TransferBuffer->Unmap();
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
cmdbuffer->copyBuffer(uniforms.TransferBuffer.get(), uniforms.Buffer.get());
PipelineBarrier()
.AddBuffer(uniforms.Buffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkLightmapper::Resolve()
{
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
fb->GetCommands()->PushGroup(cmdbuffer, "lightmap.resolve");
PipelineBarrier()
.AddImage(bakeImage.raytrace.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
RenderPassBegin()
.RenderPass(resolve.renderPass.get())
.RenderArea(0, 0, bakeImage.maxX, bakeImage.maxY)
.Framebuffer(bakeImage.resolve.Framebuffer.get())
.Execute(cmdbuffer);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, resolve.pipelineLayout.get(), 0, bakeImage.resolve.DescriptorSet.get());
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)bakeImage.maxX;
viewport.height = (float)bakeImage.maxY;
cmdbuffer->setViewport(0, 1, &viewport);
cmdbuffer->draw(3, 1, 0, 0);
cmdbuffer->endRenderPass();
fb->GetCommands()->PopGroup(cmdbuffer);
}
void VkLightmapper::Blur()
{
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
fb->GetCommands()->PushGroup(cmdbuffer, "lightmap.blur");
PipelineBarrier()
.AddImage(bakeImage.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// Pass 0
{
RenderPassBegin()
.RenderPass(blur.renderPass.get())
.RenderArea(0, 0, bakeImage.maxX, bakeImage.maxY)
.Framebuffer(bakeImage.blur.Framebuffer.get())
.Execute(cmdbuffer);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipeline[0].get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipelineLayout.get(), 0, bakeImage.blur.DescriptorSet[0].get());
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)bakeImage.maxX;
viewport.height = (float)bakeImage.maxY;
cmdbuffer->setViewport(0, 1, &viewport);
cmdbuffer->draw(3, 1, 0, 0);
cmdbuffer->endRenderPass();
}
PipelineBarrier()
.AddImage(bakeImage.blur.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// Pass 1 (outputs back into resolve fb)
{
RenderPassBegin()
.RenderPass(blur.renderPass.get())
.RenderArea(0, 0, bakeImage.maxX, bakeImage.maxY)
.Framebuffer(bakeImage.resolve.Framebuffer.get())
.Execute(cmdbuffer);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipeline[1].get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipelineLayout.get(), 0, bakeImage.blur.DescriptorSet[1].get());
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)bakeImage.maxX;
viewport.height = (float)bakeImage.maxY;
cmdbuffer->setViewport(0, 1, &viewport);
cmdbuffer->draw(3, 1, 0, 0);
cmdbuffer->endRenderPass();
}
fb->GetCommands()->PopGroup(cmdbuffer);
}
void VkLightmapper::CopyResult()
{
// Sort by destination
uint32_t pixels = 0;
lastSurfaceCount = 0;
for (auto& list : copylists) list.Clear();
for (int i = 0, count = selectedTiles.Size(); i < count; i++)
{
auto& selected = selectedTiles[i];
if (selected.Rendered)
{
unsigned int pageIndex = (unsigned int)selected.Tile->AtlasLocation.ArrayIndex;
if (pageIndex >= copylists.Size())
{
copylists.Resize(pageIndex + 1);
}
copylists[pageIndex].Push(&selected);
pixels += selected.Tile->AtlasLocation.Area();
lastSurfaceCount++;
}
}
lastPixelCount = pixels;
if (pixels == 0)
return;
VkTextureImage* destTexture = &fb->GetTextureManager()->Lightmap.Image;
int destSize = fb->GetTextureManager()->Lightmap.Size;
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
fb->GetCommands()->PushGroup(cmdbuffer, "lightmap.copy");
// Transition lightmap destination images to be used as framebuffers and the resolve image as sampling source
PipelineBarrier barrier0;
barrier0.AddImage(bakeImage.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
for (unsigned int i = 0, count = copylists.Size(); i < count; i++)
{
if (copylists[i].Size() > 0)
barrier0.AddImage(destTexture->Image.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1);
}
barrier0.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// Copy into the lightmap images
int start = 0;
int pos = 0;
for (unsigned int i = 0, count = copylists.Size(); i < count; i++)
{
auto& list = copylists[i];
if (list.Size() == 0)
continue;
// Create framebuffer object if it doesn't exist
if (i >= destTexture->LMFramebuffers.size())
{
destTexture->LMViews.resize(i + 1);
destTexture->LMFramebuffers.resize(i + 1);
}
auto& framebuffer = destTexture->LMFramebuffers[i];
if (!framebuffer)
{
auto& view = destTexture->LMViews[i];
if (!view)
{
view = ImageViewBuilder()
.Type(VK_IMAGE_VIEW_TYPE_2D)
.Image(destTexture->Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_ASPECT_COLOR_BIT, 0, i, 1, 1)
.DebugName("LMView")
.Create(fb->GetDevice());
}
framebuffer = FramebufferBuilder()
.RenderPass(copy.renderPass.get())
.Size(destSize, destSize)
.AddAttachment(view.get())
.DebugName("LMFramebuffer")
.Create(fb->GetDevice());
}
// Copy the tile positions into a storage buffer for the vertex shader to read
start = pos;
for (SelectedTile* selected : list)
{
LightmapTile* tile = selected->Tile;
CopyTileInfo* copyinfo = &copytiles.Tiles[pos++];
copyinfo->SrcPosX = selected->X;
copyinfo->SrcPosY = selected->Y;
copyinfo->DestPosX = tile->AtlasLocation.X;
copyinfo->DestPosY = tile->AtlasLocation.Y;
copyinfo->TileWidth = tile->AtlasLocation.Width;
copyinfo->TileHeight = tile->AtlasLocation.Height;
}
// Draw the tiles. One instance per tile.
RenderPassBegin()
.RenderPass(copy.renderPass.get())
.RenderArea(0, 0, destSize, destSize)
.Framebuffer(framebuffer.get())
.Execute(cmdbuffer);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, copy.pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, copy.pipelineLayout.get(), 0, bakeImage.copy.DescriptorSet.get());
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.width = (float)destSize;
viewport.height = (float)destSize;
cmdbuffer->setViewport(0, 1, &viewport);
LightmapCopyPC pc;
pc.SrcTexSize = bakeImageSize;
pc.DestTexSize = destSize;
cmdbuffer->pushConstants(copy.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapCopyPC), &pc);
cmdbuffer->draw(4, pos - start, 0, start);
cmdbuffer->endRenderPass();
}
// Transition lightmap destination images back to be used for fragment shader sampling
PipelineBarrier barrier1;
for (unsigned int i = 0, count = copylists.Size(); i < count; i++)
{
if (copylists[i].Size() > 0)
barrier1.AddImage(destTexture->Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1);
}
barrier1.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
fb->GetCommands()->PopGroup(cmdbuffer);
}
void VkLightmapper::CreateShaders()
{
std::string prefix = "#version 460\r\n";
std::string traceprefix = "#version 460\r\n";
prefix += "#extension GL_GOOGLE_include_directive : enable\n";
traceprefix += "#extension GL_GOOGLE_include_directive : enable\n";
traceprefix += "#extension GL_EXT_nonuniform_qualifier : enable\r\n";
if (useRayQuery)
{
traceprefix += "#extension GL_EXT_ray_query : require\r\n";
traceprefix += "#define USE_RAYQUERY\r\n";
}
shaders.vertRaytrace = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Vertex)
.AddSource("VersionBlock", prefix)
.AddSource("vert_raytrace.glsl", LoadPrivateShaderLump("shaders/lightmap/vert_raytrace.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.VertRaytrace")
.Create("VkLightmapper.VertRaytrace", fb->GetDevice());
shaders.vertScreenquad = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Vertex)
.AddSource("VersionBlock", prefix)
.AddSource("vert_screenquad.glsl", LoadPrivateShaderLump("shaders/lightmap/vert_screenquad.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.VertScreenquad")
.Create("VkLightmapper.VertScreenquad", fb->GetDevice());
shaders.vertCopy = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Vertex)
.AddSource("VersionBlock", prefix)
.AddSource("vert_copy.glsl", LoadPrivateShaderLump("shaders/lightmap/vert_copy.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.VertCopy")
.Create("VkLightmapper.VertCopy", fb->GetDevice());
for (int i = 0; i < 16; i++)
{
std::string defines = traceprefix;
if (i & 1)
defines += "#define USE_SOFTSHADOWS\n";
if (i & 2)
defines += "#define USE_AO\n";
if (i & 4)
defines += "#define USE_SUNLIGHT\n";
if (i & 8)
defines += "#define USE_BOUNCE\n";
shaders.fragRaytrace[i] = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", defines)
.AddSource("frag_raytrace.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_raytrace.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.FragRaytrace")
.Create("VkLightmapper.FragRaytrace", fb->GetDevice());
}
shaders.fragResolve = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", prefix)
.AddSource("frag_resolve.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_resolve.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.FragResolve")
.Create("VkLightmapper.FragResolve", fb->GetDevice());
shaders.fragBlur[0] = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", prefix + "#define BLUR_HORIZONTAL\r\n")
.AddSource("frag_blur.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_blur.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.FragBlur")
.Create("VkLightmapper.FragBlur", fb->GetDevice());
shaders.fragBlur[1] = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", prefix + "#define BLUR_VERTICAL\r\n")
.AddSource("frag_blur.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_blur.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.FragBlur")
.Create("VkLightmapper.FragBlur", fb->GetDevice());
shaders.fragCopy = ShaderBuilder()
.Code(CachedGLSLCompiler()
.Type(ShaderType::Fragment)
.AddSource("VersionBlock", prefix)
.AddSource("frag_copy.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_copy.glsl").GetChars())
.Compile(fb))
.DebugName("VkLightmapper.FragCopy")
.Create("VkLightmapper.FragCopy", fb->GetDevice());
}
int VkLightmapper::GetRaytracePipelineIndex()
{
// When running as the baking tool we don't care about the CVAR or hardware preferences and only want to act on what the map specified.
bool userSoftshadows = RunningAsTool || (lm_softshadows && useRayQuery);
bool userAO = RunningAsTool || (lm_ao && useRayQuery);
bool userSunlight = RunningAsTool || lm_sunlight;
bool userBounce = RunningAsTool || lm_bounce;
int index = 0;
if (userSoftshadows)
index |= 1;
if (mesh->AmbientOcclusion && userAO)
index |= 2;
if (mesh->SunColor != FVector3(0.0f, 0.0f, 0.0f) && userSunlight)
index |= 4;
if (mesh->LightBounce && userBounce)
index |= 8;
return index;
}
FString VkLightmapper::LoadPrivateShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPrivateFile(lumpname).Code;
}
FString VkLightmapper::LoadPublicShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPublicFile(lumpname).Code;
}
void VkLightmapper::CreateRaytracePipeline()
{
raytrace.descriptorSetLayout0 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(6, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout0")
.Create(fb->GetDevice());
if (useRayQuery)
{
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout1")
.Create(fb->GetDevice());
}
else
{
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout1")
.Create(fb->GetDevice());
}
raytrace.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(raytrace.descriptorSetLayout0.get())
.AddSetLayout(raytrace.descriptorSetLayout1.get())
.AddSetLayout(fb->GetDescriptorSetManager()->GetBindlessLayout())
.DebugName("raytrace.pipelineLayout")
.Create(fb->GetDevice());
raytrace.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_4_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("raytrace.renderPass")
.Create(fb->GetDevice());
for (int i = 0; i < 16; i++)
{
raytrace.pipeline[i] = GraphicsPipelineBuilder()
.Layout(raytrace.pipelineLayout.get())
.RenderPass(raytrace.renderPass.get())
.AddVertexShader(shaders.vertRaytrace.get())
.AddFragmentShader(shaders.fragRaytrace[i].get())
.AddVertexBufferBinding(0, sizeof(FFlatVertex))
.AddVertexAttribute(0, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 0)
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.RasterizationSamples(VK_SAMPLE_COUNT_4_BIT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("raytrace.pipeline")
.Create(fb->GetDevice());
}
raytrace.descriptorPool0 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 6)
.MaxSets(1)
.DebugName("raytrace.descriptorPool0")
.Create(fb->GetDevice());
if (useRayQuery)
{
raytrace.descriptorPool1 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2)
.MaxSets(1)
.DebugName("raytrace.descriptorPool1")
.Create(fb->GetDevice());
}
else
{
raytrace.descriptorPool1 = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3)
.MaxSets(1)
.DebugName("raytrace.descriptorPool1")
.Create(fb->GetDevice());
}
raytrace.descriptorSet0 = raytrace.descriptorPool0->allocate(raytrace.descriptorSetLayout0.get());
raytrace.descriptorSet0->SetDebugName("raytrace.descriptorSet1");
raytrace.descriptorSet1 = raytrace.descriptorPool1->allocate(raytrace.descriptorSetLayout1.get());
raytrace.descriptorSet1->SetDebugName("raytrace.descriptorSet1");
}
void VkLightmapper::UpdateAccelStructDescriptors()
{
if (useRayQuery)
{
WriteDescriptors()
.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, fb->GetLevelMesh()->GetAccelStruct())
.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetVertexBuffer())
.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetIndexBuffer())
.Execute(fb->GetDevice());
}
else
{
WriteDescriptors()
.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetNodeBuffer())
.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetVertexBuffer())
.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetIndexBuffer())
.Execute(fb->GetDevice());
}
WriteDescriptors()
.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniforms.Buffer.get(), 0, sizeof(Uniforms))
.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetSurfaceIndexBuffer())
.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetSurfaceBuffer())
.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetLightBuffer())
.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetLightIndexBuffer())
.AddBuffer(raytrace.descriptorSet0.get(), 5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetPortalBuffer())
.AddBuffer(raytrace.descriptorSet0.get(), 6, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, drawindexed.ConstantsBuffer.get(), 0, drawindexed.BufferSize * sizeof(LightmapRaytracePC))
.Execute(fb->GetDevice());
}
void VkLightmapper::CreateResolvePipeline()
{
resolve.descriptorSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("resolve.descriptorSetLayout")
.Create(fb->GetDevice());
resolve.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(resolve.descriptorSetLayout.get())
.DebugName("resolve.pipelineLayout")
.Create(fb->GetDevice());
resolve.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("resolve.renderpass")
.Create(fb->GetDevice());
resolve.pipeline = GraphicsPipelineBuilder()
.Layout(resolve.pipelineLayout.get())
.RenderPass(resolve.renderPass.get())
.AddVertexShader(shaders.vertScreenquad.get())
.AddFragmentShader(shaders.fragResolve.get())
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("resolve.pipeline")
.Create(fb->GetDevice());
resolve.descriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
.MaxSets(1)
.DebugName("resolve.descriptorPool")
.Create(fb->GetDevice());
resolve.sampler = SamplerBuilder()
.DebugName("resolve.Sampler")
.Create(fb->GetDevice());
}
void VkLightmapper::CreateBlurPipeline()
{
blur.descriptorSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("blur.descriptorSetLayout")
.Create(fb->GetDevice());
blur.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(blur.descriptorSetLayout.get())
.DebugName("blur.pipelineLayout")
.Create(fb->GetDevice());
blur.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("blur.renderpass")
.Create(fb->GetDevice());
for (int i = 0; i < 2; i++)
{
blur.pipeline[i] = GraphicsPipelineBuilder()
.Layout(blur.pipelineLayout.get())
.RenderPass(blur.renderPass.get())
.AddVertexShader(shaders.vertScreenquad.get())
.AddFragmentShader(shaders.fragBlur[i].get())
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("blur.pipeline")
.Create(fb->GetDevice());
}
blur.descriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
.MaxSets(2)
.DebugName("blur.descriptorPool")
.Create(fb->GetDevice());
blur.sampler = SamplerBuilder()
.MinFilter(VK_FILTER_NEAREST)
.MagFilter(VK_FILTER_NEAREST)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.DebugName("blur.Sampler")
.Create(fb->GetDevice());
}
void VkLightmapper::CreateCopyPipeline()
{
copy.descriptorSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
.DebugName("copy.descriptorSetLayout")
.Create(fb->GetDevice());
copy.pipelineLayout = PipelineLayoutBuilder()
.AddSetLayout(copy.descriptorSetLayout.get())
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapCopyPC))
.DebugName("copy.pipelineLayout")
.Create(fb->GetDevice());
copy.renderPass = RenderPassBuilder()
.AddAttachment(
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddSubpass()
.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.AddExternalSubpassDependency(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
.DebugName("copy.renderpass")
.Create(fb->GetDevice());
copy.pipeline = GraphicsPipelineBuilder()
.Layout(copy.pipelineLayout.get())
.RenderPass(copy.renderPass.get())
.AddVertexShader(shaders.vertCopy.get())
.AddFragmentShader(shaders.fragCopy.get())
.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
.Scissor(0, 0, 4096, 4096)
.DebugName("copy.pipeline")
.Create(fb->GetDevice());
copy.descriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1)
.MaxSets(1)
.DebugName("copy.descriptorPool")
.Create(fb->GetDevice());
copy.sampler = SamplerBuilder()
.DebugName("copy.Sampler")
.Create(fb->GetDevice());
}
void VkLightmapper::CreateBakeImage()
{
int width = bakeImageSize;
int height = bakeImageSize;
bakeImage.raytrace.Image = ImageBuilder()
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Size(width, height)
.Samples(VK_SAMPLE_COUNT_4_BIT)
.DebugName("LightmapImage.raytrace.Image")
.Create(fb->GetDevice());
bakeImage.raytrace.View = ImageViewBuilder()
.Image(bakeImage.raytrace.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("LightmapImage.raytrace.View")
.Create(fb->GetDevice());
bakeImage.raytrace.Framebuffer = FramebufferBuilder()
.RenderPass(raytrace.renderPass.get())
.Size(width, height)
.AddAttachment(bakeImage.raytrace.View.get())
.DebugName("LightmapImage.raytrace.Framebuffer")
.Create(fb->GetDevice());
bakeImage.resolve.Image = ImageBuilder()
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Size(width, height)
.DebugName("LightmapImage.resolve.Image")
.Create(fb->GetDevice());
bakeImage.resolve.View = ImageViewBuilder()
.Image(bakeImage.resolve.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("LightmapImage.resolve.View")
.Create(fb->GetDevice());
bakeImage.resolve.Framebuffer = FramebufferBuilder()
.RenderPass(resolve.renderPass.get())
.Size(width, height)
.AddAttachment(bakeImage.resolve.View.get())
.DebugName("LightmapImage.resolve.Framebuffer")
.Create(fb->GetDevice());
bakeImage.resolve.DescriptorSet = resolve.descriptorPool->allocate(resolve.descriptorSetLayout.get());
bakeImage.resolve.DescriptorSet->SetDebugName("resolve.descriptorSet");
bakeImage.blur.Image = ImageBuilder()
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
.Size(width, height)
.DebugName("LightmapImage.blur.Image")
.Create(fb->GetDevice());
bakeImage.blur.View = ImageViewBuilder()
.Image(bakeImage.blur.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
.DebugName("LightmapImage.blur.View")
.Create(fb->GetDevice());
bakeImage.blur.Framebuffer = FramebufferBuilder()
.RenderPass(blur.renderPass.get())
.Size(width, height)
.AddAttachment(bakeImage.blur.View.get())
.DebugName("LightmapImage.blur.Framebuffer")
.Create(fb->GetDevice());
bakeImage.blur.DescriptorSet[0] = blur.descriptorPool->allocate(blur.descriptorSetLayout.get());
bakeImage.blur.DescriptorSet[0]->SetDebugName("blur.descriptorSet");
bakeImage.blur.DescriptorSet[1] = blur.descriptorPool->allocate(blur.descriptorSetLayout.get());
bakeImage.blur.DescriptorSet[1]->SetDebugName("blur.descriptorSet");
bakeImage.copy.DescriptorSet = copy.descriptorPool->allocate(copy.descriptorSetLayout.get());
bakeImage.copy.DescriptorSet->SetDebugName("copy.descriptorSet");
WriteDescriptors()
.AddCombinedImageSampler(bakeImage.resolve.DescriptorSet.get(), 0, bakeImage.raytrace.View.get(), resolve.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
.AddCombinedImageSampler(bakeImage.blur.DescriptorSet[0].get(), 0, bakeImage.resolve.View.get(), blur.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
.AddCombinedImageSampler(bakeImage.blur.DescriptorSet[1].get(), 0, bakeImage.blur.View.get(), blur.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
.AddCombinedImageSampler(bakeImage.copy.DescriptorSet.get(), 0, bakeImage.resolve.View.get(), blur.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
.AddBuffer(bakeImage.copy.DescriptorSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, copytiles.Buffer.get())
.Execute(fb->GetDevice());
}
void VkLightmapper::CreateUniformBuffer()
{
VkDeviceSize align = fb->GetDevice()->PhysicalDevice.Properties.Properties.limits.minUniformBufferOffsetAlignment;
uniforms.StructStride = (sizeof(Uniforms) + align - 1) / align * align;
uniforms.Buffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(uniforms.NumStructs * uniforms.StructStride)
.DebugName("LightmapUniformBuffer")
.Create(fb->GetDevice());
uniforms.TransferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU)
.Size(uniforms.NumStructs * uniforms.StructStride)
.DebugName("LightmapUniformTransferBuffer")
.Create(fb->GetDevice());
}
void VkLightmapper::CreateTileBuffer()
{
size_t size = sizeof(CopyTileInfo) * copytiles.BufferSize;
copytiles.Buffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(size)
.DebugName("CopyTileBuffer")
.Create(fb->GetDevice());
copytiles.Tiles = (CopyTileInfo*)copytiles.Buffer->Map(0, size);
}
void VkLightmapper::CreateDrawIndexedBuffer()
{
size_t size1 = sizeof(VkDrawIndexedIndirectCommand) * drawindexed.BufferSize;
size_t size2 = sizeof(LightmapRaytracePC) * drawindexed.BufferSize;
drawindexed.CommandsBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(size1)
.DebugName("DrawIndexed.CommandsBuffer")
.Create(fb->GetDevice());
drawindexed.ConstantsBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(size2)
.DebugName("DrawIndexed.ConstantsBuffer")
.Create(fb->GetDevice());
drawindexed.Commands = (VkDrawIndexedIndirectCommand*)drawindexed.CommandsBuffer->Map(0, size1);
drawindexed.Constants = (LightmapRaytracePC*)drawindexed.ConstantsBuffer->Map(0, size2);
}