Magnus Norddahl
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640a2b2c41
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Cache all GLSL shader compilation
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2025-02-26 01:47:07 +01:00 |
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Magnus Norddahl
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41a345d399
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Update shader builder code and add initial work on a shader caching class
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2025-02-25 00:15:22 +01:00 |
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Magnus Norddahl
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7a59234bb4
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Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
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2025-02-01 21:21:33 +01:00 |
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Magnus Norddahl
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0d976d35c5
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Fix crash when building the accel struct for scenes with no level mesh
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2025-01-27 21:21:14 +01:00 |
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Magnus Norddahl
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d8d1742d0a
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Add lm_bounce and lm_ao to ZDRayInfo
Make vktool ignore the existing lightmap lump
Ignore the lightmapper cvars in vktool
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2025-01-19 15:34:39 +01:00 |
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Magnus Norddahl
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d435c9c144
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Fix crash when switching from a level with lightmaps to one without
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2025-01-19 12:36:40 +01:00 |
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nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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22eb817db1
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Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
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2024-12-21 18:57:20 +08:00 |
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Boondorl
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57202305d6
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Added toggle for lm_dynamic
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2024-11-02 09:20:23 +01:00 |
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Magnus Norddahl
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c0bbe3a43a
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Hook up some more PBR stuff
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2024-10-03 02:37:08 +02:00 |
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Magnus Norddahl
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d2958d8366
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Change how visible surfaces for a tile are collected by the light mapper
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2024-09-07 03:11:36 +02:00 |
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Magnus Norddahl
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356ad2fe9f
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Split doom specific surface data from common/gpu surface data
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2024-08-20 02:06:05 +02:00 |
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Magnus Norddahl
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ab537a4879
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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Magnus Norddahl
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08e06b399b
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Default ambient occlusion, soft shadows and bounces to be off for the internal light mapper
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2024-02-28 01:03:06 +01:00 |
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Magnus Norddahl
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c98930a88c
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Atlas tile adjustments
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2024-02-28 00:59:41 +01:00 |
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Magnus Norddahl
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60cdb871d2
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Add light bounce
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2024-02-26 17:00:28 +01:00 |
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Magnus Norddahl
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ccc5c259ad
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Grab the light list from the surfaces in the shader
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2024-02-26 16:15:14 +01:00 |
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Magnus Norddahl
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68f9fee55b
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Make the light list part of the level mesh
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2024-02-26 15:57:32 +01:00 |
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Magnus Norddahl
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1a7407944e
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Always use indirect draw
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2024-02-11 02:12:18 +01:00 |
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Magnus Norddahl
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7bc2ed5436
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Remove the submesh class as that caused more problems than it solved
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2024-01-29 21:56:42 +01:00 |
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Magnus Norddahl
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e7e89fce09
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Make the vk_rayquery cvar a bit more robust
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2024-01-21 14:25:08 +01:00 |
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Magnus Norddahl
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d181774e02
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Fix shadows not working for non-rt render path
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2024-01-17 13:27:30 +01:00 |
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Magnus Norddahl
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48b6a7ec46
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Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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412be46e08
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Misc surface and lightmapper related cleanup and renaming
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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486a08e882
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Create VkLevelMeshUploader
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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ed7da1ae25
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Moving files
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2023-12-26 04:30:58 +01:00 |
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