vkdoom_m/src/rendering/swrenderer
2020-04-29 22:17:35 +02:00
..
drawers - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
line - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
plane - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
scene - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
segments - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
textures - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
things - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
viewport - made video base code game independent 2020-04-28 22:54:53 +02:00
r_all.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_renderthread.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00