vkdoom_m/src/rendering/swrenderer/line
Christoph Oelckers 68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
..
r_farclip_line.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_farclip_line.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_fogboundary.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_fogboundary.h Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment 2019-11-15 03:41:10 +01:00
r_line.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_line.h - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_renderdrawsegment.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_renderdrawsegment.h Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
r_walldraw.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_walldraw.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_wallsetup.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_wallsetup.h - fix scale bug and remove some member variables 2019-11-20 22:06:15 +01:00