vkdoom_m/src/gl/renderer
Christoph Oelckers 6d28aa3541 - do not use strtol for parsing critical values that can get large.
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
..
gl_2ddrawer.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_2ddrawer.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_colormap.h Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
gl_lightdata.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
gl_lightdata.h Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
gl_postprocess.cpp - fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game. 2017-01-28 10:04:22 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Fixed harmless uninitialized variables warnings 2017-01-06 10:40:51 +01:00
gl_renderbuffers.h Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
gl_renderer.cpp - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
gl_renderer.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_renderstate.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_renderstate.h - objectcolor stuff. 2017-01-28 19:06:21 +01:00