Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy. |
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|---|---|---|
| .. | ||
| drawers | ||
| math | ||
| scene | ||
| poly_all.cpp | ||
| poly_renderer.cpp | ||
| poly_renderer.h | ||
| poly_renderthread.cpp | ||
| poly_renderthread.h | ||