Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy. |
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|---|---|---|
| .. | ||
| poly_cull.cpp | ||
| poly_cull.h | ||
| poly_decal.cpp | ||
| poly_decal.h | ||
| poly_light.cpp | ||
| poly_light.h | ||
| poly_model.cpp | ||
| poly_model.h | ||
| poly_particle.cpp | ||
| poly_particle.h | ||
| poly_plane.cpp | ||
| poly_plane.h | ||
| poly_playersprite.cpp | ||
| poly_playersprite.h | ||
| poly_portal.cpp | ||
| poly_portal.h | ||
| poly_scene.cpp | ||
| poly_scene.h | ||
| poly_sky.cpp | ||
| poly_sky.h | ||
| poly_sprite.cpp | ||
| poly_sprite.h | ||
| poly_wall.cpp | ||
| poly_wall.h | ||
| poly_wallsprite.cpp | ||
| poly_wallsprite.h | ||