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binding_fixed.glsl
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Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need
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2025-07-08 02:59:10 +02:00 |
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binding_rsbuffers.glsl
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More big beautiful porting
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2025-08-08 00:43:45 +02:00 |
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binding_textures.glsl
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Add tile world position information to lightmapper copy pass
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2025-07-19 02:28:19 +02:00 |
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bones.glsl
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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comp_lighttiles.glsl
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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desaturate.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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fogball.glsl
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Convert fogball calculations from sRGB to linear
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2024-01-11 01:33:36 +08:00 |
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frag_burn.glsl
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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frag_fogboundary.glsl
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Fix fogboundary compile error
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2025-03-25 09:33:21 +01:00 |
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frag_main.glsl
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Turn off the light tiles
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2025-05-30 20:43:30 +02:00 |
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frag_portal.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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frag_stencil.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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frag_zminmax0.glsl
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Fix zminmax not being linear depth
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2024-09-16 01:45:44 +02:00 |
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frag_zminmax1.glsl
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Fix zminmax not being linear depth
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2024-09-16 01:45:44 +02:00 |
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grayscale.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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includes.glsl
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wireframe improvements
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2025-01-20 16:45:08 +01:00 |
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layout_shared.glsl
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Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need
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2025-07-08 02:59:10 +02:00 |
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light_shadow.glsl
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Wip optimize ubershader compilation time
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2025-04-03 23:02:36 +02:00 |
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light_spot.glsl
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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light_trace.glsl
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Workaround AMD driver crash by moving USE_RAYTRACE_PRECISE to a define instead of a specialization constant
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2025-06-22 09:32:14 +02:00 |
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lightmode.glsl
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More big beautiful porting
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2025-08-08 00:43:45 +02:00 |
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lightmode_build.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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lightmode_default.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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lightmode_software.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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lightmode_vanilla.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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lightmodel_nolights.glsl
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Fix sunlight for vid_rendermode 2
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2025-07-23 23:19:28 +02:00 |
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lightmodel_normal.glsl
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Fix sunlight for vid_rendermode 2
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2025-07-23 23:19:28 +02:00 |
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lightmodel_pbr.glsl
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Fix sunlight for vid_rendermode 2
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2025-07-23 23:19:28 +02:00 |
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lightmodel_shared.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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lightmodel_specular.glsl
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Fix sunlight for vid_rendermode 2
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2025-07-23 23:19:28 +02:00 |
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mateffect_default.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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mateffect_warp1.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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mateffect_warp2.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material.glsl
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Fix sunlight for vid_rendermode 2
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2025-07-23 23:19:28 +02:00 |
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material_default.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_jagged.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_noise.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smooth.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smoothnoise.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_smoothtranslucent.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_software.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_standard.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_fuzz_swirly.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_gettexel.glsl
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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material_legacy_pmaterial.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_legacy_process.glsl
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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material_legacy_ptexel.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_normalmap.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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material_notexture.glsl
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Fix sun lightmaps with gl_texture 0
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2025-07-22 22:58:12 +08:00 |
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material_paletted.glsl
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Begin refactor the shaders
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2023-03-19 07:18:12 +01:00 |
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vert_main.glsl
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Create probemap texture for every lightmap atlas texture
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2025-07-18 19:28:57 +02:00 |
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vert_nocustom.glsl
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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vert_zminmax.glsl
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Add shaders for light tiles
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2024-09-13 20:45:36 +02:00 |