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2d
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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audio
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Turn on the output limiter
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2024-06-24 17:16:26 -04:00 |
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console
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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cutscenes
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skip frames when playing back IVF to prevent desyncs
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2024-04-17 20:35:49 -04:00 |
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engine
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Allow XInput joysticks to work while the game is unfocused
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2024-08-09 18:04:51 -03:00 |
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filesystem
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sys/stat.h is required on all platforms
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2024-08-15 02:43:47 -04:00 |
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fonts
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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menu
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Allow XInput joysticks to work while the game is unfocused
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2024-08-09 18:04:51 -03:00 |
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models
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |
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objects
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Add missing GC write barrier
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2024-06-30 11:22:07 -03:00 |
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platform
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Stop grabbing mouse when game window doesn't have the focus
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2024-08-23 01:14:28 -04:00 |
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rendering
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Reverted use of tchar.h which should be considered deprecated.
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2024-08-16 12:41:29 +02:00 |
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scripting
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restrict new relaxed named arguments to zscript >= 4.13
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2024-06-03 10:52:07 -03:00 |
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startscreen
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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textures
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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thirdparty
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GCC-13 support, when precompiled headers are off
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2024-02-05 17:40:37 +01:00 |
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utility
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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widgets
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GCC-13 support, when precompiled headers are off
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2024-02-05 17:40:37 +01:00 |