vkdoom_m/src/common
2024-08-23 01:14:28 -04:00
..
2d StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
audio Turn on the output limiter 2024-06-24 17:16:26 -04:00
console StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
cutscenes skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
engine Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
filesystem sys/stat.h is required on all platforms 2024-08-15 02:43:47 -04:00
fonts StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
menu Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
models Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00
objects Add missing GC write barrier 2024-06-30 11:22:07 -03:00
platform Stop grabbing mouse when game window doesn't have the focus 2024-08-23 01:14:28 -04:00
rendering Reverted use of tchar.h which should be considered deprecated. 2024-08-16 12:41:29 +02:00
scripting restrict new relaxed named arguments to zscript >= 4.13 2024-06-03 10:52:07 -03:00
startscreen StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
thirdparty GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
utility Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
widgets GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00