Magnus Norddahl
f0ff273620
Stop grabbing mouse when game window doesn't have the focus
2024-08-23 01:14:28 -04:00
Christoph Oelckers
5fa220219e
Reverted use of tchar.h which should be considered deprecated.
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GZDoom is Unicode only - as should be the norm for any Windows application - and will not work when compiled as ANSI so there's no good reason to use this wrapper.
2024-08-16 12:41:29 +02:00
Ritchie Swann
120c0fb5ca
Use TCHAR on Windows
2024-08-15 02:43:47 -04:00
Ritchie Swann
801dc4aaac
sys/stat.h is required on all platforms
2024-08-15 02:43:47 -04:00
Ritchie Swann
e1e5ae16e2
Fix namespace issue
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windows.h must be included in the main namespace on mingw64, otherwise there are loads of compile errors
2024-08-15 02:43:47 -04:00
dileepvr
95b264bdb6
Isometric Mode and Robin ( #2618 )
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* Feature-complete isometric mode fork.
* Dithered transparency condition tweaks.
* Dithered transparency for non-corpse monsters only (and missiles).
* SpectatorCamera vertical shift.
* Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
* Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
* Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.
* retrigger checks
* Have correct sprite angle-frame face the camera with orthographic projection enabled.
* Dithered Transparency now works properly on 3D floors. Moved that dither-trans flag setting code within hw_bsp.cpp to handle double-processing of linedefs. Added helper functions to FRenderViewpoint class 'bool IsOrtho()' and 'bool IsAllowedOoB()' to clean up checks everywhere in the code.
* Fixed indents. Added bbox property to subsector struct and use it instead of BSP nodes and Clippers (creating a bbox around viewpoint and checking for overlap) in orthographic mode when no fog of war is active. Turns out to be much faster. Though you need really big maps (Winter's Fury MAP01) to see a difference in fps.
* Non-linux checks don't like uint. Changed to unsigned int.
* Small change of a float to camera.zs. Ignore for testing. Should make no difference.
* Update actor.h to remain mergeable
RF2_NOMIPMAP was introduced, so I had to displace RF_ISOMETRICSPRITES to next bit.
2024-08-11 10:04:40 -04:00
Ricardo Luís Vaz Silva
b044baf850
don't change priority to idle if i_pauseinbackground is false
2024-08-09 18:04:51 -03:00
Ricardo Luís Vaz Silva
1655f7e3b7
Allow XInput joysticks to work while the game is unfocused
2024-08-09 18:04:51 -03:00
Boondorl
d697eafbe1
Fixed subnormal float viewpos values breaking rendering
2024-07-29 03:10:50 -04:00
Magnus Norddahl
9d78eb5aa0
Fix directory crash for filenames that appear elsewhere in the path
2024-07-12 13:53:45 -04:00
MrRaveYard
a82e3b9dfe
Add missing GC write barrier
2024-06-30 11:22:07 -03:00
dpjudas
02305f02b9
Turn on the output limiter
2024-06-24 17:16:26 -04:00
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
Ricardo Luís Vaz Silva
461c2f77b7
restrict new relaxed named arguments to zscript >= 4.13
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
20cf8befbf
Rework named arguments
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Now allows arguments to be in any arbitrary position, and allows required arguments to be named
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
87463ef36b
Fix memory leak on TDeletingArray move assignment
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
ffbbe0a4c6
partial fix for FString::IsInt()
2024-05-20 16:08:13 -03:00
Jan Engelhardt
1dedcee739
Provide a diagnostic message for the two 32-bit related static_asserts
2024-05-18 07:48:20 -04:00
Ricardo Luís Vaz Silva
9129f0121b
Fix MacOS Compilation
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
1006d20c13
fix CheckParmList
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seems like it was checking the second char for '+' instead of the first
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Christoph Oelckers
6f2bc8379a
strip spaces from language labels.
2024-05-01 11:58:30 +02:00
Christoph Oelckers
f2d582f680
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
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This blocked savegame deletion.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
DyNaM1Kk
620d689038
Fixed "PrivateNetOf" function not checking for the entire B class private network range
2024-04-27 11:02:34 -03:00
Christoph Oelckers
45cf72ff48
fixed bad network ID assignment.
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ClientNetIDStart was added twice here.
This was asserting when loading a savegame.
2024-04-27 11:57:22 +02:00
Boondorl
cf6bad97e8
Fixes for client network IDs
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Fixed an off-by-one error on client IDs (these need to start at 1 as 0 is an invalid network ID). Morphing will now swap the client body's ID so it remains in the first 1 - MAXPLAYERS slots.
2024-04-25 14:08:31 -03:00
Rachael Alexanderson
d9f03863bf
- make gcc14 happy
2024-04-25 02:37:51 -04:00
Rachael Alexanderson
a3e61ce33b
- -norun now implies -stdout on Windows as it's useless without it
2024-04-22 23:26:36 +02:00
Christoph Oelckers
a938e9c66c
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
Christoph Oelckers
f2d7bbea99
Instead of going through a global callback function set the string table's default gender at the start of each frame
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This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298
StringTable cleanup and improvements
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cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
38f14ccd56
Tweaked net ID file management
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Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00
Christoph Oelckers
f2d3275db5
convert leftover file to UTF-8
2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062
Fix some minor KEYCONV and VOC memory issues
2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
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Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Ricardo Luís Vaz Silva
949cd5b746
Fix let ignoring const-ness
2024-04-19 13:28:18 -03:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
2024-04-18 04:27:41 -04:00
Christoph Oelckers
3d57170e69
removed TObjPtr's constructors that were reinstated for unknown reasons.
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This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Ricardo Luís Vaz Silva
9af3d54a19
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89
remove copying from CreateTexBuffer
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da
do the same for paletted and rgb textues
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8
store YUV and VPX directly as BGRA to speed up animation
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b
skip frames when playing back IVF to prevent desyncs
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469
add 444/422/440 support to vp9, remove extra copy of image data
2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b
Add support for the VP9 codec in the IVF container
2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0
Allow larger denominators for IVF movies
2024-04-17 20:24:10 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now
2024-04-17 15:19:03 -04:00