vkdoom_m/src/common/engine/g_input.h
Christoph Oelckers 96ceb11af0 - various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed.
* save FixedBitArrays as base64 in savegames.
* allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve.
* constexpr in palette code, also replacing #defines with enums.
2020-09-27 10:17:58 +02:00

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C

#pragma once
// These were in i_input.h, which differed between platforms and on Windows caused problems with its
// inclusion of system specific data, so it has been separated into this platform independent file.
void I_PutInClipboard (const char *str);
FString I_GetFromClipboard (bool use_primary_selection);
void I_SetMouseCapture();
void I_ReleaseMouseCapture();
void I_GetEvent();