vkdoom_m/src/common
Ricardo Luís Vaz Silva 77f19ba6f5 initial work for ubershaders
2025-02-18 09:45:25 +01:00
..
2d Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-10 09:29:59 +08:00
audio Process commandlets without always initializing the entire engine 2025-01-08 23:29:01 +01:00
console add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
cutscenes force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
engine implement per-map shaders 2025-01-11 11:23:42 +01:00
filesystem Replace wildcards with something that is faster overall and for debug builds in particular 2025-02-01 12:11:42 +01:00
fonts Fix console colors not working before an iwad has been selected 2025-01-08 23:29:00 +01:00
menu Merge commit 'b044baf' 2024-08-15 13:06:43 -04:00
models Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
objects force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
platform improve SDL mouse handling in menus 2025-01-23 18:53:19 +08:00
rendering initial work for ubershaders 2025-02-18 09:45:25 +01:00
scripting force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
startscreen Support STARTUPSONG for the generic startupscreen 2024-10-30 00:37:08 +01:00
statusbar Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
textures remove AActor from common 2025-01-11 11:23:42 +01:00
thirdparty - don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag 2024-10-10 07:28:29 -04:00
utility add uCameraNormal 2025-02-17 02:34:45 +01:00
widgets Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-16 13:16:21 +08:00