| .. |
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baseweapons.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
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bats.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
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bishop.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
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blastradius.txt
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- another bunch of Hexen actors converted.
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2016-10-18 15:15:06 +02:00 |
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boostarmor.txt
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- another bunch of Hexen actors converted.
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2016-10-18 15:15:06 +02:00 |
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centaur.txt
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- scriptified Hexen's Centaur.
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2016-11-12 17:21:11 +01:00 |
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clericboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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clericflame.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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clericholy.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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clericmace.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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clericplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
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clericstaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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demons.txt
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- used static constant arrays to shorten some code.
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2016-11-20 18:34:27 +01:00 |
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dragon.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
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ettin.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
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fighteraxe.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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fighterboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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fighterfist.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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fighterhammer.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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fighterplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
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fighterquietus.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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firedemon.txt
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- scriptified Hexen's Firedemon.
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2016-11-12 19:16:47 +01:00 |
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flame.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
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flechette.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
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flies.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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fog.txt
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- scriptified Hexen's fog.
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2016-11-16 20:00:25 +01:00 |
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healingradius.txt
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- converted the remaining Hexen actors.
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2016-10-18 18:11:13 +02:00 |
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heresiarch.txt
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- made the bounce flags accessible after verifying that the code works for 16 bit variables.
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2016-10-25 11:38:02 +02:00 |
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hexenarmor.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
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hexendecorations.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
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hexenkeys.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
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hexenspecialdecs.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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iceguy.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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korax.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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mageboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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magecone.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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magelightning.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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mageplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
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magestaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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magewand.txt
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- converted the remaining Hexen actors.
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2016-10-18 18:11:13 +02:00 |
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mana.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
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pig.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
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puzzleitems.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
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scriptprojectiles.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
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serpent.txt
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- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
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2016-11-07 20:12:06 +01:00 |
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speedboots.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
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spike.txt
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |
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summon.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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teleportother.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
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wraith.txt
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |