It is now being handled by the controlling code. While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.) The tight coupling of the music code with the sound backend made this nearly impossible before |
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|---|---|---|
| .. | ||
| adlmidi | ||
| asmjit | ||
| bzip2 | ||
| dumb | ||
| game-music-emu | ||
| gdtoa | ||
| glslang | ||
| jpeg | ||
| lzma | ||
| music_common | ||
| oplsynth | ||
| opnmidi | ||
| timidity | ||
| timidityplus | ||
| wildmidi | ||
| zlib | ||
| zmusic | ||