It is now being handled by the controlling code. While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.) The tight coupling of the music code with the sound backend made this nearly impossible before |
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|---|---|---|
| .. | ||
| decoder | ||
| mididevices | ||
| midisources | ||
| streamsources | ||
| thirdparty | ||
| zmusic | ||
| CMakeLists.txt | ||
| i_module.cpp | ||
| i_module.h | ||