vkdoom_m/src/gl
Christoph Oelckers 7d8d69d01b - fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn.
It looks like the memory management at use here is not capable of maintaining multiple instances simultaneously and the camera textures create another scene drawer so the initialization of the main scene drawer has to be delayed until after the camera textures are done.
2017-03-17 19:28:47 +01:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
dynlights - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
renderer - fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn. 2017-03-17 19:28:47 +01:00
scene - fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn. 2017-03-17 19:28:47 +01:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
textures - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00