This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
7d8d69d01b
vkdoom_m
/
src
/
gl
/
data
History
Christoph Oelckers
fea4079b7c
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
..
gl_data.cpp
- moved the subsectors into FLevelLocals.
2017-03-17 00:22:52 +01:00
gl_data.h
- cleanup of GL renderer interface and improper header use in software renderer.
2017-03-16 21:34:03 +01:00
gl_matrix.cpp
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
gl_matrix.h
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
gl_portaldata.cpp
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
gl_setup.cpp
- moved the subsectors into FLevelLocals.
2017-03-17 00:22:52 +01:00
gl_vertexbuffer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00