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drawers
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Fix broken fixed camera light for walls
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2020-01-17 01:15:44 +01:00 |
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line
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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plane
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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scene
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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segments
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- change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
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2019-11-20 04:50:24 +01:00 |
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textures
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remove gl_texture_usehires since it's unused now
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2020-04-05 13:22:32 +01:00 |
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things
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- Fixed sprites sunk into water on Carmack with HQ resize modes.
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2020-04-01 14:25:10 +02:00 |
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viewport
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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r_all.cpp
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_memory.cpp
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- Fixed compilation with MinGW and did some cleanup.
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2020-02-16 09:39:17 +02:00 |
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r_memory.h
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Make absolutely sure allocated frame memory is always 16-byte aligned
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2019-11-23 02:26:52 +01:00 |
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r_renderer.h
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
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r_renderthread.cpp
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_renderthread.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_swcolormaps.cpp
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- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
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2020-04-11 14:00:19 +02:00 |
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r_swcolormaps.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
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r_swrenderer.cpp
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- remove softpoly scene drawer
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2019-05-22 17:16:07 +02:00 |
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r_swrenderer.h
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
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r_swscene.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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r_swscene.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |