vkdoom_m/src/rendering/swrenderer/drawers
2020-01-17 01:15:44 +01:00
..
r_draw.cpp Fix broken fixed camera light for walls 2020-01-17 01:15:44 +01:00
r_draw.h Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_draw_pal.cpp Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_draw_pal.h Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
r_draw_rgba.cpp Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_draw_rgba.h Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_draw_sky32.h
r_draw_sky32_sse2.h
r_draw_span32.h
r_draw_span32_sse2.h
r_draw_sprite32.h
r_draw_sprite32_sse2.h
r_draw_wall32.h Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_draw_wall32_sse2.h Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_thread.cpp - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
r_thread.h Only allocate WallColumnDrawerArgs once per thread 2019-11-23 11:57:42 +01:00