* exclude sprites which are not either opaque or use regular blended translucency from casting shadows. * exclude wall and flat sprites from casting shadows. In both of these cases the shadow math is unable to produce anything useful that doesn't look off. |
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|---|---|---|
| .. | ||
| 2d | ||
| hwrenderer | ||
| swrenderer | ||
| r_sky.cpp | ||
| r_sky.h | ||
| r_utility.cpp | ||
| r_utility.h | ||