vkdoom_m/src/rendering/hwrenderer
2021-06-06 13:40:17 +02:00
..
scene Make sprite shadows ignore float bob 2021-06-06 13:40:17 +02:00
doom_aabbtree.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_dynlightdata.cpp - fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled. 2020-06-12 15:16:50 +02:00
hw_entrypoint.cpp - never run the shader timer on the 0th frame. fixes this bug: https://forum.zdoom.org/viewtopic.php?f=2&t=62693 2021-05-18 14:37:05 -04:00
hw_models.cpp - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
hw_models.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_postprocessshader.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_precache.cpp The two TArrays of type FTextureID skinIDs and surfaceskinIDs no longer have any null elements. These elements will have a textureid (FTextureID.texnum) of 0. 2021-02-26 22:22:33 +01:00
hw_vertexbuilder.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00