vkdoom_m/src/r_data/voxeldef.cpp

290 lines
7.4 KiB
C++

/*
** voxels.cpp
**
**---------------------------------------------------------------------------
** Copyright 2010-2011 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <stdio.h>
#include <stdlib.h>
#include <algorithm>
#include <ctype.h>
#include "m_swap.h"
#include "m_argv.h"
#include "filesystem.h"
#include "v_video.h"
#include "sc_man.h"
#include "voxels.h"
#include "info.h"
#include "s_sound.h"
#include "sbar.h"
#include "g_level.h"
#include "r_data/sprites.h"
using namespace FileSys;
struct VoxelOptions
{
int DroppedSpin = 0;
int PlacedSpin = 0;
double Scale = 1;
DAngle AngleOffset = DAngle90;
bool OverridePalette = false;
bool PitchFromMomentum = false;
bool UseActorPitch = false;
bool UseActorRoll = false;
};
void VOX_AddVoxel(int sprnum, int frame, FVoxelDef* def);
//==========================================================================
//
// VOX_ReadSpriteNames
//
// Reads a list of sprite names from a VOXELDEF lump.
//
//==========================================================================
static bool VOX_ReadSpriteNames(FScanner &sc, TArray<uint32_t> &vsprites)
{
vsprites.Clear();
while (sc.GetString())
{
// A sprite name list is terminated by an '=' character.
if (sc.String[0] == '=')
{
if (vsprites.Size() == 0)
{
sc.ScriptMessage("No sprites specified for voxel.\n");
}
return true;
}
if (sc.StringLen != 4 && sc.StringLen != 5)
{
sc.ScriptMessage("Sprite name \"%s\" is wrong size.\n", sc.String);
}
else if (sc.StringLen == 5 && (sc.String[4] = toupper(sc.String[4]), sc.String[4] < 'A' || sc.String[4] >= 'A' + MAX_SPRITE_FRAMES))
{
sc.ScriptMessage("Sprite frame %c is invalid.\n", sc.String[4]);
}
else
{
int frame = (sc.StringLen == 4) ? 255 : sc.String[4] - 'A';
int i = GetSpriteIndex(sc.String, false);
if (i != -1)
{
vsprites.Push((frame << 24) | i);
}
}
}
if (vsprites.Size() != 0)
{
sc.ScriptMessage("Unexpected end of file\n");
}
return false;
}
//==========================================================================
//
// VOX_ReadOptions
//
// Reads a list of options from a VOXELDEF lump, terminated with a '}'
// character. The leading '{' must already be consumed
//
//==========================================================================
static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
{
while (sc.GetToken())
{
if (sc.TokenType == '}')
{
return;
}
sc.TokenMustBe(TK_Identifier);
if (sc.Compare("scale"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_FloatConst);
opts.Scale = sc.Float;
}
else if (sc.Compare("spin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = opts.PlacedSpin = sc.Number*mul;
}
else if (sc.Compare("placedspin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.PlacedSpin = sc.Number*mul;
}
else if (sc.Compare("droppedspin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = sc.Number*mul;
}
else if (sc.Compare("angleoffset"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetAnyToken();
if (sc.TokenType == TK_IntConst)
{
sc.Float = sc.Number;
}
else
{
sc.TokenMustBe(TK_FloatConst);
}
opts.AngleOffset = DAngle::fromDeg(mul * sc.Float + 90.);
}
else if (sc.Compare("overridepalette"))
{
opts.OverridePalette = true;
}
else if (sc.Compare("pitchfrommomentum"))
{
opts.PitchFromMomentum = true;
}
else if (sc.Compare("useactorpitch"))
{
opts.UseActorPitch = true;
}
else if (sc.Compare("useactorroll"))
{
opts.UseActorRoll = true;
}
else
{
sc.ScriptMessage("Unknown voxel option '%s'\n", sc.String);
if (sc.CheckToken('='))
{
sc.MustGetAnyToken();
}
}
}
sc.ScriptMessage("Unterminated voxel option block\n");
}
//==========================================================================
//
// R_InitVoxels
//
// Process VOXELDEF lumps for defining voxel options that cannot be
// condensed neatly into a sprite name format.
//
//==========================================================================
void R_InitVoxels()
{
int lump, lastlump = 0;
while ((lump = fileSystem.FindLump("VOXELDEF", &lastlump)) != -1)
{
FScanner sc(lump);
TArray<uint32_t> vsprites;
while (VOX_ReadSpriteNames(sc, vsprites))
{
FVoxel *voxeldata = NULL;
int voxelfile;
VoxelOptions opts;
sc.SetCMode(true);
sc.MustGetToken(TK_StringConst);
voxelfile = fileSystem.CheckNumForFullName(sc.String, true, ns_voxels);
if (voxelfile < 0)
{
sc.ScriptMessage("Voxel \"%s\" not found.\n", sc.String);
}
else
{
voxeldata = VOX_GetVoxel(voxelfile);
if (voxeldata == NULL)
{
sc.ScriptMessage("\"%s\" is not a valid voxel file.\n", sc.String);
}
}
if (sc.CheckToken('{'))
{
VOX_ReadOptions(sc, opts);
}
sc.SetCMode(false);
if (voxeldata != NULL && vsprites.Size() != 0)
{
if (opts.OverridePalette)
{
voxeldata->RemovePalette();
}
FVoxelDef *def = new FVoxelDef;
def->Voxel = voxeldata;
def->Scale = opts.Scale;
def->DroppedSpin = opts.DroppedSpin;
def->PlacedSpin = opts.PlacedSpin;
def->AngleOffset = opts.AngleOffset;
def->PitchFromMomentum = opts.PitchFromMomentum;
def->UseActorPitch = opts.UseActorPitch;
def->UseActorRoll = opts.UseActorRoll;
VoxelDefs.Push(def);
for (unsigned i = 0; i < vsprites.Size(); ++i)
{
int sprnum = int(vsprites[i] & 0xFFFFFF);
int frame = int(vsprites[i] >> 24);
if (frame == 255)
{ // Apply voxel to all frames.
for (int j = MAX_SPRITE_FRAMES - 1; j >= 0; --j)
{
VOX_AddVoxel(sprnum, j, def);
}
}
else
{ // Apply voxel to only one frame.
VOX_AddVoxel(sprnum, frame, def);
}
}
}
}
}
}