26 lines
658 B
GLSL
26 lines
658 B
GLSL
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layout(set = 2, binding = 0) uniform sampler2D textures[];
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const int tex = 0;
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const int texture2 = 1;
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const int texture3 = 2;
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const int texture4 = 3;
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const int texture5 = 4;
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const int texture6 = 5;
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const int texture7 = 6;
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const int texture8 = 7;
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const int texture9 = 8;
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const int texture10 = 9;
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const int texture11 = 10;
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const int texture12 = 11;
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const int texture13 = 12;
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const int texture14 = 13;
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const int texture15 = 14;
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const int texture16 = 15;
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const int texture17 = 16;
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const int texture18 = 17;
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const int texture19 = 18;
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const int texture20 = 19;
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/* For user shaders so they can check if the engine uses bindless textures */
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#define USES_BINDLESS
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