vkdoom_m/src/rendering/hwrenderer/scene
Christoph Oelckers 8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
..
hw_bsp.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
hw_drawinfo.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
hw_drawinfo.h took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_drawlist.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_drawstructs.h take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_fakeflat.cpp - fixed the overlapping sector handler in hw_fakeflat.cpp. 2023-09-16 22:17:09 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_lighting.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_portal.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_renderhacks.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_setcolor.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_sky.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_skyportal.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_spritelight.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
hw_sprites.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
hw_walldispatcher.h fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
hw_walls.cpp fixed: Skewing to front and back floor was swapped. 2023-11-02 16:27:43 +01:00
hw_walls_vertex.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_weapon.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
hw_weapon.h add BobWeapon3D 2022-12-09 21:49:38 +01:00