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buffers.h
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Create different buffer for uniform indexes that works for the vertex shader
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2023-12-26 04:30:55 +01:00 |
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flatvertices.h
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_aabbtree.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_clock.cpp
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- removed all vid_fps offsetting.
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2022-06-05 12:16:56 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_collision.cpp
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Fix compiler warnings about using characters that are not valid UTF-8 in comments
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2024-01-18 10:51:34 +01:00 |
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hw_collision.h
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_cvars.cpp
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Disable anisotropic filtering for Intel hardware when not using linear min/mag filter since its broken
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2024-04-10 17:38:41 +02:00 |
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hw_cvars.h
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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hw_dynlightdata.h
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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hw_levelmesh.cpp
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Fix vulkan validation error
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2024-03-18 02:49:02 +01:00 |
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hw_levelmesh.h
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Add more dynamic update code to level mesh
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2024-08-11 01:15:44 +02:00 |
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hw_levelmeshlight.h
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Rename SourceRadius to SoftShadowRadius
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2024-06-15 18:08:37 +08:00 |
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hw_levelmeshportal.h
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More compile fixes
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2023-12-31 07:10:36 +01:00 |
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hw_levelmeshsurface.h
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Add more dynamic update code to level mesh
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2024-08-11 01:15:44 +02:00 |
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hw_lightmaptile.h
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Add more dynamic update code to level mesh
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2024-08-11 01:15:44 +02:00 |
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hw_materialstate.h
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Split into more files
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2023-12-26 04:31:00 +01:00 |
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hw_mesh.cpp
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Rename StreamData to SurfaceUniforms
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2023-12-26 04:30:54 +01:00 |
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hw_mesh.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_meshbuilder.cpp
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make sure all texZ functions update the levelmesh
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2024-08-11 17:50:36 +02:00 |
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hw_meshbuilder.h
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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hw_modelvertexbuffer.cpp
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_modelvertexbuffer.h
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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hw_renderstate.h
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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hw_shaderpatcher.cpp
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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hw_shaderpatcher.h
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shadowmap.cpp
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Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
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2023-10-15 16:14:00 +02:00 |
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hw_shadowmap.h
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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hw_skydome.cpp
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Merge remote-tracking branch 'gzdoom/master'
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2024-01-10 04:03:35 +01:00 |
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hw_skydome.h
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_surfaceuniforms.h
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Split into more files
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2023-12-26 04:31:00 +01:00 |
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hw_viewpointuniforms.h
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Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
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2023-10-15 16:14:00 +02:00 |
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hw_vrmodes.cpp
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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hw_vrmodes.h
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |