vkdoom_m/src/scripting
Boondorl 7efd301810 Clean up for Behavior API
Use TObjPtr to improve null checking. Add option to clear only specific kinds of Behaviors. Fixed removal checks while ticking. Don't stop at now-null behaviors when iterating.
2025-02-20 04:12:46 -03:00
..
backend Clean up behaviors properly when moving levels 2025-02-20 04:12:46 -03:00
decorate - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
zscript Allow property-less flagdefs for non-actors 2024-11-13 15:47:22 -03:00
thingdef.cpp remove "DECORATE" from error string 2024-12-13 16:46:48 -03:00
thingdef.h Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
thingdef_data.cpp Added NOAUTOOFFSKULLFLY flag 2025-01-30 13:33:33 -03:00
thingdef_properties.cpp the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
vmiterators.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
vmthunks.cpp allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
vmthunks_actors.cpp Allow passing sound volume to PlayBounceSound in ZScript 2025-01-23 13:54:26 -03:00