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common
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rename vm internal structs to make room for compilation-unit-internal structs/classes
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2025-03-05 12:07:19 -03:00 |
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console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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g_statusbar
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Added interpolation to crosshair size
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2025-01-06 03:20:23 -05:00 |
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gamedata
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Made the BFG and EXPLOSIVE weapon flags usable.
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2025-02-20 20:37:20 -03:00 |
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intermission
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
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maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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playsim
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Made MTF_NOINFIGHTING work.
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2025-02-20 18:32:37 -03:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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rendering
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Add a particle flag to allow user shaders on the sprites
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2025-01-29 17:00:12 -03:00 |
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scripting
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
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am_map.cpp
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fix automap display for keys that were altered by Dehacked.
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2025-01-19 13:19:26 +01:00 |
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am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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- fix erroneous check in previous commit
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2025-02-25 12:59:23 -05:00 |
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d_main.cpp
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- fix classic doom.doom filter
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2025-02-27 12:57:02 -05:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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Clean up behaviors properly when moving levels
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2025-02-20 04:12:46 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Clean up behaviors properly when moving levels
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2025-02-20 04:12:46 -03:00 |
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p_conversation.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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p_saveg.cpp
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
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p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
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p_setup.cpp
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Clean up behaviors properly when moving levels
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2025-02-20 04:12:46 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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4.14.1 accepts 4.15, bump version to 4.15.1
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2025-03-03 08:28:59 -03:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |