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bonecomponents.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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model.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_iqm.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_kvx.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_md2.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_md3.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_obj.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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model_ue1.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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modelrenderer.h
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_iqm.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_md2.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_md3.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_obj.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_ue1.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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models_voxel.cpp
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remove bone component cache to decrease memory consumption
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2025-01-27 17:04:46 -03:00 |
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tab_anorms.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
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voxels.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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voxels.h
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |