vkdoom_m/src/common/models
Ricardo Luís Vaz Silva 3d2f9e06ed remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
2025-01-27 17:04:46 -03:00
..
bonecomponents.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
model.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_iqm.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_kvx.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_md2.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_md3.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_obj.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
model_ue1.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
modelrenderer.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_iqm.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_md2.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_md3.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_obj.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_ue1.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
models_voxel.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
voxels.h Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00